ArticleHeliyon2024
Exploring EFL learners' acceptance and cognitive absorption at VR-Based language learning: A survey and experimental study.
Article in Heliyon, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
2 citing papers in PubMed.
- Expert consensus on designing a metaverse supported blended EFL module in chinese higher education: A Fuzzy Delphi method.PloS one · 2026Article
- The impact of virtual reality on curiosity, joy, and engagement.Frontiers in psychology · 2026Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
1 author.
Funding
No grant is acknowledged in the PubMed record.
Abstract
This study aimed to explore the applicability of VR-based language learning in an EFL context. An online survey was conducted to understand the structural relationship between EFL learners' cognitive absorption, behavioral intention to use VR for English learning, and perceptions regarding the sense of immersion created by VR. The hedonic motivation system adoption model (HMSAM) was adopted, and 230 valid responses were retrieved for statistical analyses. The results showed that most constructs of HMSAM, namely, perceived ease of use, perceived usefulness, curiosity, joy, control, behavioral intention to use, and immersion, were significantly associated with other constructs. VR's immersion had a positive significant influence on the behavioral intention of EFL learners to engage in VR-based language learning. It was revealed that curiosity was not a significant predictor for immersion. Moreover, a within-subject neurophysiological experiment was conducted with 33 EFL learners who experienced both VR-based and non-VR-based settings to examine the influence of VR technologies on their cognitive absorption and learning outcomes. Results demonstrated that VR did increase the participants' cognitive absorption; furthermore, participants had better retention about the learned contents in VR-based setting. The findings have practical and theoretical implications based on the findings of the survey and experiment.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.