Evidence map›Paper›PMID 38312943›Full record

ArticleJournal of cognition2024

Michelangelo Effect in Virtual Sculpturing: Prospective for Motor Neurorehabilitation in the Metaverse.

Simona Pascucci, Giorgia Forte, Elena Angelini, Franco Marinozzi, Fabiano Bini, Gabriella Antonucci, Marco Iosa, Gaetano Tieri

Open access · goldAbstract read
In one paragraph

Article in Journal of cognition, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
3.0field-weighted citation impact, top 10% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed, 8 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 1 institution in 1 country.

Simona PascucciDepartment of Mechanical and Aerospace Engineering, Sapienza University of Rome, Rome, Italy.ORCID https://orcid.org/0000-0003-3897-9384
Giorgia ForteDepartment of Mechanical and Aerospace Engineering, Sapienza University of Rome, Rome, Italy.
Elena AngeliniIRCCS Santa Lucia Foundation, Rome, Italy.ORCID https://orcid.org/0000-0002-8686-199X
Franco MarinozziIRCCS Santa Lucia Foundation, Rome, Italy.ORCID https://orcid.org/0000-0002-4872-2980
Fabiano BiniDepartment of Mechanical and Aerospace Engineering, Sapienza University of Rome, Rome, Italy.ORCID https://orcid.org/0000-0002-5641-1189
Gabriella AntonucciIRCCS Santa Lucia Foundation, Rome, Italy.ORCID https://orcid.org/0000-0003-0253-9029
Marco IosaIRCCS Santa Lucia Foundation, Rome, Italy.ORCID https://orcid.org/0000-0003-2434-3887
Gaetano TieriIRCCS Santa Lucia Foundation, Rome, Italy.ORCID https://orcid.org/0000-0002-3037-0526
Unitelma Sapienza University · IT

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

We investigated the Michelangelo effect, i.e. the facilitatory effect of a virtual art therapy in motor rehabilitation (Iosa et al. 2021), with a novel virtual reality paradigm in which users are engaged in motor exercises with 3D sculptures. In particular, thirty young adults were immersed in a virtual environment where they could sculpt, by using the real hands, some famous sculptures in the history of art, such as the David of Michelangelo, the Venus of Milo and the statue of Laocoon and His Sons, and their control stimuli, i.e. statues in very low resolution or cubes. We recorded the kinematics (length, the time to complete each trial, mean normalized jerk) and questionnaire answers (objective and subjective beauty, User Satisfaction Evaluation Questionnaire and Nasa Task Load Index). In general, we found that the perception of subjective and objective beauty was higher when sculpting the statues than control stimuli, the judgment of usability of the system was high. The perceived fatigue was not higher when sculpting the statues despite the longer time spent in completing the task that with respect to the control stimuli. Moreover, we found that the interaction with the experimental statues affected the fluidity and symmetry of hands movements. Finally, we discuss this evidence regarding the art therapy and neuroaesthetics principles for motor rehabilitation in the Metaverse with VR, including the possible role of virtual embodiment (illusory feeling to have a virtual body) for boosting the efficacy of the clinical applications.

Indexed as

Art therapyImmersive Virtual RealityKinematicsMetaversemotor rehabilitation

Identifiers

PMID38312943
PMCPMC10836160
OpenAlexW4391325955

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.