ArticleScientific reports2024
Immersive experiences in museums for elderly with cognitive disorders: a user-centered design approach.
Article in Scientific reports, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.
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Who cites it
8 citing papers in PubMed, 22 citations in OpenAlex.
- Evaluating function availability and user satisfaction with nutrition apps: user-generated content analysis and text mining study.Nutrition journal · 2026Article
- Art therapy-oriented space design for pediatric dental clinics: a Kano-AHP-FCE framework.Scientific reports · 2026Article
- Research on user satisfaction with AIGC assisted museum scenario design.Scientific reports · 2025Article
- Research on the influence of the visual perception characteristics of fitness trail landscape space based on psychological perception: a case study of Hunnan District, Shenyang, China.Frontiers in psychology · 2025Article
- Embodied design strategies for autism-friendly museums: a Kano-QFD-PUGH-based user needs assessment.Frontiers in psychiatry · 2025Article
- Quality function deployment approach to urban ecological public art design centred on resident needs.Scientific reports · 2024Article
- Construction and application of product optimisation design model driven by user requirements.Scientific reports · 2024Article
- User Experience in Virtual Reality (VR) Applications for Elderly People with Cognitive Impairment and Dementia: A Scoping Review.Current Alzheimer research · 2024Article
Corrections and comments
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Authors and funding
4 authors at 2 institutions in 2 countries.
Funding
Abstract
In the context of global aging, to explore the design needs of elderly with dementia in museum environments, to establish a user cognitive psychological model based on immersion theory, and to enhance the satisfaction of cognitively impaired dementia with the museum service experience. Using literature research, surveys, questionnaires, interviews, and focus groups, we analyze the experience design from the psychological demands of elderly with dementia, build a method of mining user needs by combining the KANO model with the analytic hierarchy process (AHP) method, and establish a model for evaluating the excellence of the experience of the museum environment. The conclusion shows that displaying museum virtual scenes or old objects can effectively increase the subjective well-being of people suffering from various health conditions. The method can accurately tap the attributes of the needs of elderly with dementia, break through the drawbacks of the traditional museum experience design which is dominated by the designer's subjective consciousness, and allow the audience to better experience the museum immersive experience, which provides a new idea and method for the effectiveness of cognitive interventions for elderly with cognitive disorders.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.