Evidence map›Paper›PMID 38250272›Full record

ArticleFrontiers in psychiatry2023

Social skills training with a tabletop role-playing game, before and during the pandemic of 2020: in-person and online group sessions.

Germano Henning, Reinaldo Rodrigo de Oliveira, Marcus Túlio Pereira de Andrade, Renato Villela Gallo, Raissa Roberti Benevides, Rodrigo Antonio Fuga Gomes, Lucas Eiji Kong Fukue, Arthur Vaciloto Lima, Maria Beatriz Baggio Z N de Oliveira, Daniel Amorim Medeiros de Oliveira and 3 more

Abstract read
In one paragraph

Article in Frontiers in psychiatry, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

13 authors.

Germano HenningInstitute of Psychology, University of São Paulo, São Paulo, Brazil.
Reinaldo Rodrigo de OliveiraDepartment of Psychiatry, University of São Paulo, São Paulo, Brazil.
Marcus Túlio Pereira de AndradeDepartment of Neuroscience, Pontifical Catholic University of Paraná, Curitiba, Brazil.
Renato Villela GalloDepartment of Psychiatry, University of São Paulo, São Paulo, Brazil.
Raissa Roberti BenevidesDepartment of General Psychology and Behavior Analysis, State University of Londrina, Londrina, Brazil.
Rodrigo Antonio Fuga GomesDepartment of Psychiatry, University of São Paulo, São Paulo, Brazil.
Lucas Eiji Kong FukueInstitute of Psychology, University of São Paulo, São Paulo, Brazil.
Arthur Vaciloto LimaDepartment of Psychology, Pontifical Catholic University of São Paulo, São Paulo, Brazil.
Maria Beatriz Baggio Z N de OliveiraDepartment of Psychology, Pontifical Catholic University of São Paulo, São Paulo, Brazil.
Daniel Amorim Medeiros de OliveiraInstitute of Psychology, University of São Paulo, São Paulo, Brazil.
Morgana WerppDepartment of Psychology, Pontifical Catholic University of Rio Grande do Sul, Porto Alegre, Brazil.
Lucas MoraesDepartment of Psychology, Nove de Julho University, São Paulo, Brazil.
Francisco Lotufo NetoInstitute of Psychology, University of São Paulo, São Paulo, Brazil.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: The area of social skills is broad, in theory and in practice. For social skills training, various clinical practices have been applied in group sessions, as have motivational resources such as role-playing games (RPGs). In recent years, the need arose to assess the clinical impact of the pandemic. The objective of this study was to determine the impact that the pandemic has had on in-person and online social skills training. Methods: We evaluated six subjects with autism spectrum disorder, with or without another, similar disorder, each of whom attended a total of 12 two-hour RPG sessions over a 12-month period. The original (Portuguese-language) version of the Social Skills Inventory for Adolescents was applied at three different time points (pre-, mid-, and post-intervention). Results: After six in-person tabletop RPG sessions, there was an increase in the mean frequency scores and a decrease in the mean difficulty scores. However, during the pandemic, the remaining six sessions were conducted online and the effect was the opposite. Conclusion: Our data indicate that there is a need for further studies assessing social skills training in online contexts.

Indexed as

behavior analysisgroup psychotherapyonline therapypandemicssocial skills trainingtabletop role-playing game

Identifiers

PMID38250272
PMCPMC10796767

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.