Evidence map›Paper›PMID 38202153›Full record

ReviewJournal of clinical medicine2023

Effects of Immersive Virtual Reality on Upper-Extremity Stroke Rehabilitation: A Systematic Review with Meta-Analysis.

Pawel Kiper, Nathalie Godart, Manon Cavalier, Charlotte Berard, Błażej Cieślik, Sara Federico, Aleksandra Kiper, Leonardo Pellicciari, Roberto Meroni

Open access · goldAbstract readReview
In one paragraph

Review in Journal of clinical medicine, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 34 papers, 7 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
34citing papers in PubMed, 7 pooled it
5.1field-weighted citation impact, top 4% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

34 citing papers in PubMed, 7 syntheses or guidelines pooled it, 37 citations in OpenAlex.

  1. Pooled it
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  5. Virtual Reality Therapy for Upper Limb Motor Impairments in Patients With Stroke: A Systematic Review and Meta-Analysis.Physiotherapy research international : the journal for researchers and clinicians in physical therapy · 2025
    Pooled it
  6. Combined robot-assisted therapy virtual reality for upper limb rehabilitation in stroke survivors: a systematic review of randomized controlled trials.Neurological sciences : official journal of the Italian Neurological Society and of the Italian Society of Clinical Neurophysiology · 2024
    Pooled it
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors at 4 institutions in 3 countries.

Pawel KiperHealthcare Innovation Technology Lab, IRCCS San Camillo Hospital, 30126 Venice, Italy.ORCID 0000-0001-5990-5734
Nathalie GodartDepartment of Physiotherapy, LUNEX International University of Health Exercise and Sports, L-4671 Differdange, Luxembourg.
Manon CavalierDepartment of Physiotherapy, LUNEX International University of Health Exercise and Sports, L-4671 Differdange, Luxembourg.
Charlotte BerardDepartment of Physiotherapy, LUNEX International University of Health Exercise and Sports, L-4671 Differdange, Luxembourg.
Błażej CieślikHealthcare Innovation Technology Lab, IRCCS San Camillo Hospital, 30126 Venice, Italy.ORCID 0000-0001-7275-7860
Sara FedericoHealthcare Innovation Technology Lab, IRCCS San Camillo Hospital, 30126 Venice, Italy.ORCID 0000-0003-4891-5755
Aleksandra KiperDoctoral School of the University of Rzeszów, University of Rzeszów, 35-959 Rzeszów, Poland.
Leonardo PellicciariIRCCS Istituto delle Scienze Neurologiche di Bologna, 40139 Bologna, Italy.ORCID 0000-0002-9521-3759
Roberto MeroniDepartment of Physiotherapy, LUNEX International University of Health Exercise and Sports, L-4671 Differdange, Luxembourg.ORCID 0000-0002-5717-1148
Luxembourg Institute of Health · LUIRCCS San Camillo Hospital · ITIstituto delle Scienze Neurologiche di Bologna · ITUniversity of Rzeszów · PL

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Virtual reality (VR) is an innovative rehabilitation tool increasingly used in stroke rehabilitation. Fully immersive VR is a type of VR that closely simulates real-life scenarios, providing a high level of immersion, and has shown promising results in improving rehabilitation functions. This study aimed to assess the effect of immersive VR-based therapy for stroke patients on the upper extremities, activities of daily living (ADLs), and pain reduction and its acceptability and side effects. For this review, we gathered all suitable randomized controlled trials from PubMed, EMBASE, Cochrane Library, Scopus, and Web of Science. Out of 1532, 10 articles were included, with 324 participants. The results show that immersive VR offers greater benefits in comparison with conventional rehabilitation, with significant improvements observed in ADLs (SMD 0.58, 95% CI 0.25 to 0.91, I

Indexed as

hand functionsimmersive VRstrokeupper extremityvirtual reality

Identifiers

PMID38202153
PMCPMC10780020
OpenAlexW4390272916

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.