ArticleMedical education online2024
Gamification in medical education: identifying and prioritizing key elements through Delphi method.
Article in Medical education online, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 30 papers.
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Who cites it
30 citing papers in PubMed, 53 citations in OpenAlex.
- Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial.BMC ophthalmology · 2024Trial
- Medical students' perceptions of gamified design elements in a self-directed radiology department visit.BMC medical education · 2026Observational
- ECG Bootcamp - A Novel Emergency Medicine Small Group Session.Journal of education & teaching in emergency medicine · 2026Article
- Generative AI in healthcare: redefining clinical practice through digital transformation.Health economics review · 2026Article
- Investigating the effect of gaming habits on extrinsic motivation in gamification environment through structural equation modeling.Scientific reports · 2026Article
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- Gamified Versus Nongamified Metaverse Learning for Breast Health Knowledge in Women: Randomized Controlled Trial.JMIR serious games · 2026Article
- Revolutionizing medical physiology education: a narrative review of the transition from traditional classrooms to artificial intelligence.Frontiers in medicine · 2026Review
- Integrating Artificial Intelligence with Gamification in Medical Education: A Pedagogically Grounded Framework and Critical Review.Advances in medical education and practice · 2026Review
- When suffering becomes a game: a critical examination of gamification in medical education and its implications for compassion and empathy.Frontiers in medicine · 2026Article
- From immersion to burnout: anxiety mechanisms and pathways to motivational exhaustion in gamified health education.Frontiers in public health · 2026Article
- Gamification in Enzymology with CARBGAME (CARd and Board GAmes in Medical Education).Methods in molecular biology (Clifton, N.J.) · 2026Article
- Article
- Revolutionizing radiology education: exploring innovative teaching methods.Abdominal radiology (New York) · 2025Review
- Innovative approaches to AMR education: evaluating the impact of gamification on empowering ASHA workers' knowledge and engagement in Mysuru, India.BMC medical education · 2025Article
- Cutting Through Barriers: Laceration Showcase and Virtual Procedure Lab for Emergency Medicine Trainees in India.Cureus · 2025Article
- Gamification As a Learning Modality in Clinical Chemistry - Breaking the Glass Ceiling.EJIFCC · 2025Article
- Creation and evaluation of an educational escape room in paediatric dentistry.BMC medical education · 2025Article
- Extended reality and computer-based simulation for teaching situational awareness in undergraduate health professions education: a scoping review.Advances in simulation (London, England) · 2025Article
- Article
Corrections and comments
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Authors and funding
4 authors at 3 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundGamification has gained popularity in medical education, but key elements have not been formally identified. This study aimed to generate and prioritize a list of key elements of gamification in medical education.
methodsThis study utilized a two-stage approach, including the Delphi method and qualitative interview. Nineteen medical educators with expertise in gamification participated in the Delphi method stage. Experts who had more than three years of experience with gamification in medical education constituted the expert panel. The experts were then asked to rate the gamification elements using the Likert five-point scale through at least two consensus-seeking rounds. Consensus for key elements was predefined as ≥ 51% of respondents rating an element as 'important' or"very important." In the qualitative interview stage, 10 experts provided feedback on the application of these key gamification elements.
resultsEighteen participants (11 males and 7 females) completed the entire Delphi process for this study. After two rounds of surveys, the consensus was reached on all elements. Thirteen elements scored more than 4 points (37%) and reached the criteria of key elements of gamification in medical education. The top five key elements were integration with instruction objectives, game rules, rapid feedback, fairness, and points/scoring. The thirteen key elements for successful gamification in medical education were further organized into two main categories: (1) gamification design principles and (2) game mechanisms.
conclusionsIntegration with educational objectives, gamification in curriculum design and teaching methods, and balancing between the mechanisms and principles were the three key components for successful gamification. This study explored the gamification key elements, providing practical tips for medical educators in their efforts to gamify medical education. Future studies involving learners could be performed to examine the efficacy of these key elements in gamification.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.