Evidence map›Paper›PMID 38167010›Full record

ArticleBMC public health2024

Effectiveness of gamified digital interventions in mental health prevention and health promotion among adults: a scoping review.

Leona Aschentrup, Pia Anna Steimer, Kevin Dadaczynski, Timothy Mc Call, Florian Fischer, Kamil J Wrona

Registry-linked trialOpen access · goldAbstract readScoping Review
In one paragraph

Article in BMC public health, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06720792 (An Escape Game to Promote Students' Mental Health Outcomes in the Aftermaths of Covid-19 Pandemic), which is not on this map. Cited by 14 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
14citing papers in PubMed, 1 pooled it
15.6field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06720792 narecruitingnot on this map

An Escape Game to Promote Students' Mental Health Outcomes in the Aftermaths of Covid-19 Pandemic: Protocol for a Randomized Controlled Trial Evaluating a Cocreated Intervention

TypeinterventionalSponsorUniversity of BordeauxRan2022 to 2025Enrolled191ConditionsMental HealthArmsEscapeCovid
3 · Its place in the literature

Who cites it

14 citing papers in PubMed, 1 synthesis or guideline pooled it, 38 citations in OpenAlex.

  1. Pooled it
  2. Trial
  3. Trial
  4. Review
  5. Article
  6. "It felt more real": Investigating the User Experience of the MiWaves Personalizing JITAI Pilot Study.International Conference on Pervasive Computing Technologies for Healthcare : [proceedings]. International Conference on Pervasive Computing Technologies for Healthcare · 2026
    Article
  7. Article
  8. Article
  9. Review
  10. Why science must speak differently.Infectious agents and cancer · 2025
    Article
  11. Article
  12. Article
  13. Article
  14. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 5 institutions in 2 countries.

Leona AschentrupSchool of Public Health, Bielefeld University, Bielefeld, Germany.
Pia Anna SteimerSchool of Public Health, Bielefeld University, Bielefeld, Germany.
Kevin DadaczynskiDepartment of Health Sciences, Fulda University of Applied Sciences, Fulda, Germany.
Timothy Mc CallSchool of Public Health, Bielefeld University, Bielefeld, Germany.
Florian FischerInstitute of Public Health, Charité - Universitätsmedizin Berlin, Berlin, Germany. florian.fischer1@charite.de.
Kamil J WronaSchool of Public Health, Bielefeld University, Bielefeld, Germany.
Hochschule Bielefeld · DEBielefeld University · DECharité - Universitätsmedizin Berlin · DEFulda University of Applied Sciences · DEKarolinska Institutet · SE

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThough still a young field of research, gamified digital interventions have demonstrated potential in exerting a favourable impact on health and overall well-being. With the increasing use of the internet and digital devices, the integration of game elements presents novel opportunities for preventing mental disorders and enhancing mental health. Hence, this review aims to assess the effectiveness of gamified interventions focusing on preventing mental disorders or promoting mental health among adults.

methodsBased on a scoping review across four databases (MEDLINE, Embase, PsycInfo and Web of Science), 7,953 studies were initially identified. After removing duplicates and screening titles, abstracts and full texts, 16 studies were identified as suitable for inclusion in a narrative synthesis of findings. We included interventional studies encompassing an intervention and a control group aiming to investigate the effectiveness of the use of gamified digital mental health interventions and the use of gamified digital elements.

resultsOverall, positive effects of gamified interventions on mental health-related outcomes were identified. In particular, beneficial consequences for psychological well-being and depressive symptoms were observed in all studies. However, further outcomes, such as resilience, anxiety, stress or satisfaction with life, showed heterogenous findings. Most game elements used were reward, sensation and progress, whilst the quantity of elements was not consistent and, therefore, no substantiated conclusion regarding the (optimal) quantity or composition of game elements can be drawn. Further, the outcomes, measurements and analyses differed greatly between the 16 included studies making comparisons difficult.

conclusionIn summary, this review demonstrates the potential of integrating digital game elements on mental health and well-being with still a great gap of research. A taxonomy is needed to adequately address relevant game elements in the field of mental health promotion and prevention of mental disorders. Therefore, future studies should explicitly focus on the mechanisms of effect and apply rigorous study designs.

Indexed as

Mental DisordersMental HealthAdultAnxietyHealth PromotionHumansResearch DesignDigitalizationGames for healthGamificationHealth promotionMental healthPrevention

Identifiers

PMID38167010
PMCPMC10763397
OpenAlexW4390499003

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.