ArticleAddictive behaviors reports2023
From game engagement to craving responses - The role of gratification and compensation experiences during video-gaming in casual and at-risk gamers.
Article in Addictive behaviors reports, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers.
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Who cites it
9 citing papers in PubMed, 16 citations in OpenAlex.
- Psychometric evaluation of a trans-addiction craving questionnaire: The Craving Assessment Scale for Behavioral Addictions and Substance-use Disorders (CASBAS).Addiction (Abingdon, England) · 2026Article
- From "player" to "viewer": a survey on the willingness of video game players to alter their game consumption behavior.Frontiers in psychology · 2026Article
- Functional magnetic resonance imaging in adolescent Internet gaming disorder: A systematic review.Addictive behaviors reports · 2025Review
- The tolerance-related psychology and dynamic activity in the peripheral nervous system of Internet gaming disorder during playing online games.Biomedical engineering online · 2025Article
- Longitudinal associations between gaming and academic motivation during middle childhood.Psychological medicine · 2025Article
- Flowing in the net of disordered gaming: A network analysis approach.Addictive behaviors reports · 2025Article
- Feels good, and less bad: Problematic use of the Internet is associated with heightened experiences of both gratification and compensation.Journal of behavioral addictions · 2025Article
- Seeking Satisfaction Among Israeli Young Adults: The Roles of Gratification, Compensation, Reward Deficiency Syndrome, and Compulsivity in Relation to Addictive Behaviors.Substance abuse and rehabilitation · 2025Article
- Prediction of craving across studies: A commentary on conceptual and methodological considerations when using data-driven methods.Journal of behavioral addictions · 2024Review
Corrections and comments
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Authors and funding
4 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Introduction: Although playing videogames is a common leisure activity some individuals develop problematic gaming behaviors or even symptoms of a gaming disorder. Game engagement may be involved in reinforcement learning that may result in experiences of craving, an important feature of gaming disorder. In the following study we aimed to approach the question which aspects contribute to increased craving for gaming. Methods: Overall, 439 individuals participated in an online survey, answering questionnaires on game engagement, experience of gratification and compensation, craving, and symptoms of gaming disorder. A mediation model testing if the association between game engagement and facets of craving are mediated by the experience of gratification and compensation during gaming. Results: Three facets of craving (reward/relief, physiological, obsessive craving) were statistically explained by game engagement and the experience of gratification and compensation. Models differed between casual gamers and at-risk gamers. The effects on reward/relief and physiological craving were fully mediated in the casual group and partially mediated in the at-risk group by gratification and compensation experiences. Conclusion: Game engagement may contribute to the development of craving by increasing the experience of gratification and compensation and thus might be important in reinforcement learning. Games evoking a high engagement may therefore have a higher addictive potential. Further processes potentially related to game engagement, such as intrusive thoughts and desire thinking, which are related to craving experiences, should be considered in future studies.
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