Evidence map›Paper›PMID 38132066›Full record

ReviewHealthcare (Basel, Switzerland)2023

Problematic Gaming during COVID-19 Pandemic: A Systematic Review, Meta-Analysis, and Meta-Regression.

Chiara Imperato, Alessandro Giardina, Tommaso Manari, Antonio Albano, Christian Franceschini, Adriano Schimmenti, Alessandro Musetti

Open access · goldAbstract readReview
In one paragraph

Review in Healthcare (Basel, Switzerland), 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
1.2field-weighted citation impact, top 15% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed, 2 citations in OpenAlex.

  1. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 3 institutions in 2 countries.

Chiara ImperatoDepartment of Humanities, Social Sciences and Cultural Industries, University of Parma, 43121 Parma, Italy.ORCID 0000-0002-4787-0631
Alessandro GiardinaInstitute of Psychology, University of Lausanne, 1015 Lausanne, Switzerland.ORCID 0000-0001-6313-4290
Tommaso ManariDepartment of Humanities, Social Sciences and Cultural Industries, University of Parma, 43121 Parma, Italy.ORCID 0000-0003-3657-3583
Antonio AlbanoDepartment of Medicine and Surgery, Faculty of Medicine and Surgery, University of Parma, 43126 Parma, Italy.ORCID 0000-0003-1128-9113
Christian FranceschiniDepartment of Medicine and Surgery, Faculty of Medicine and Surgery, University of Parma, 43126 Parma, Italy.ORCID 0000-0002-9307-5209
Adriano SchimmentiFaculty of Human and Social Sciences, UKE-Kore University of Enna, 94100 Enna, Italy.ORCID 0000-0001-5181-2648
Alessandro MusettiDepartment of Humanities, Social Sciences and Cultural Industries, University of Parma, 43121 Parma, Italy.ORCID 0000-0003-4125-0068
University of Parma · ITUniversità degli Studi di Enna Kore · ITUniversity of Lausanne · CH

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The COVID-19 pandemic led to government measures enforcing isolation in order to mitigate the spread of the virus. Consequently, online activities, including gaming, increased during this challenging period. Thus, it was possible that problematic gaming (PG) patterns also increased. In this systematic review and meta-analysis, we estimated the prevalence of PG during the COVID-19 pandemic and examined differences among subpopulations. The evaluation of 38 studies revealed that the overall prevalence of PG during the COVID-19 pandemic was 3.6%. Furthermore, higher PG scores were found in undergraduate and gamer subpopulations, as well as in studies using the Gaming Addiction Scale. Finally, meta-regression analyses suggest that stricter government measures, as identified by the Government Stringency Index, may have contributed to a lower prevalence of PG behaviors. A potential explanation of this finding is that containment measures had a protective function with respect to emotional distress, and thus towards PG; alternatively, it could be that current measures for PG become less precise if an individual's functioning is already impaired due to other reasons, such as COVID-19 restrictions. Further theoretical, methodological, and practical implications of the findings are discussed.

Indexed as

COVID-19meta-analysisprevalenceproblematic gaming

Identifiers

PMID38132066
PMCPMC10742917
OpenAlexW4389783355

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.