ArticleInternational journal of environmental research and public health2023
Cognitive Patterns and Problematic Use of Video Games in Adolescents: A Cluster Analysis.
Article in International journal of environmental research and public health, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
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Who cites it
2 citing papers in PubMed.
- A narrative review of school-based preventive interventions on mental disorders and addictions.Discover mental health · 2026Review
- Problematic Use of Video Games in Schooled Adolescents: The Role of Passion.Behavioral sciences (Basel, Switzerland) · 2024Article
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Authors and funding
8 authors.
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Abstract
backgroundVideo game playing (VGP) is an increasingly common leisure activity among children and adolescents, although in some cases, it is accompanied by problems due to misuse.
methodA sample of 2884 children and adolescents aged between 12 and 20, representative of the Community of Madrid (Spain), were studied using a cluster analysis to explore the existence of cognitive patterns associated with engagement, attitudes, and concurrent cognitions. We also explored the relationship between these patterns and problematic VGP, using the 2173 gamers as a reference.
resultsThe concurrent cognitions were not qualitatively different between the problematic users and the others. High engagement and high activation of concurrent cognitions (intensity and frequency) showed the greatest relationship with problematic VGP.
conclusionsThe results suggest the existence of different groups of gamers and the relevance to include psycho-educational aspects in intervention programs, as well as the training of specific skills, especially those related with the control of activation. Limitations related to the sample size and potential supplementary analyses are acknowledged.
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