Evidence map›Paper›PMID 38131745›Full record

ArticleInternational journal of environmental research and public health2023

Cognitive Patterns and Problematic Use of Video Games in Adolescents: A Cluster Analysis.

Ignacio Fernández-Arias, Marta Labrador, Mónica Bernaldo-de-Quirós, Francisco J Estupiñá, Marina Vallejo-Achón, Iván Sanchez-Iglesias, María González-Álvarez, Francisco J Labrador

Abstract read
In one paragraph

Article in International journal of environmental research and public health, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

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0cells of the map it votes in
2citing papers in PubMed
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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

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4 · The record

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5 · Who and what money

Authors and funding

8 authors.

Ignacio Fernández-AriasFaculty of Psychology, Complutense University of Madrid, 28223 Madrid, Spain.ORCID 0000-0001-9132-0314
Marta LabradorFaculty of Psychology, Complutense University of Madrid, 28223 Madrid, Spain.
Mónica Bernaldo-de-QuirósFaculty of Psychology, Complutense University of Madrid, 28223 Madrid, Spain.
Francisco J EstupiñáFaculty of Psychology, Complutense University of Madrid, 28223 Madrid, Spain.ORCID 0000-0001-9941-0365
Marina Vallejo-AchónFaculty of Psychology, Complutense University of Madrid, 28223 Madrid, Spain.ORCID 0000-0002-8880-8455
Iván Sanchez-IglesiasFaculty of Psychology, Complutense University of Madrid, 28223 Madrid, Spain.ORCID 0000-0002-6934-7905
María González-ÁlvarezFaculty of Psychology, Complutense University of Madrid, 28223 Madrid, Spain.
Francisco J LabradorFaculty of Psychology, Complutense University of Madrid, 28223 Madrid, Spain.

Funding

Spanish Ministry of Economy PSI2016-75854-P
6 · The paper itself

Abstract

backgroundVideo game playing (VGP) is an increasingly common leisure activity among children and adolescents, although in some cases, it is accompanied by problems due to misuse.

methodA sample of 2884 children and adolescents aged between 12 and 20, representative of the Community of Madrid (Spain), were studied using a cluster analysis to explore the existence of cognitive patterns associated with engagement, attitudes, and concurrent cognitions. We also explored the relationship between these patterns and problematic VGP, using the 2173 gamers as a reference.

resultsThe concurrent cognitions were not qualitatively different between the problematic users and the others. High engagement and high activation of concurrent cognitions (intensity and frequency) showed the greatest relationship with problematic VGP.

conclusionsThe results suggest the existence of different groups of gamers and the relevance to include psycho-educational aspects in intervention programs, as well as the training of specific skills, especially those related with the control of activation. Limitations related to the sample size and potential supplementary analyses are acknowledged.

Indexed as

Adolescent BehaviorBehavior, AddictiveVideo GamesAdolescentAdultChildCluster AnalysisHumansSpainYoung Adultaddictionclusterscognitive patternsvideo games

Identifiers

PMID38131745
PMCPMC10742595

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LicenceCC BY
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.