Evidence map›Paper›PMID 38131707›Full record

ArticleInternational journal of environmental research and public health2023

Video Game Playing and Internet Gaming Disorder: A Profile of Young Adolescents.

Marta Labrador, Iván Sánchez-Iglesias, Mónica Bernaldo-de-Quirós, Francisco J Estupiñá, Ignacio Fernandez-Arias, Marina Vallejo-Achón, Francisco J Labrador

Abstract read
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Article in International journal of environmental research and public health, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Marta LabradorDepartment of Personality, Assessment and Clinical Psychology, Complutense University of Madrid, 28223 Madrid, Spain.ORCID 0000-0002-8973-5155
Iván Sánchez-IglesiasDepartment of Psychobiology & Behavioral Sciences Methods, Complutense University of Madrid, 28223 Madrid, Spain.ORCID 0000-0002-6934-7905
Mónica Bernaldo-de-QuirósDepartment of Personality, Assessment and Clinical Psychology, Complutense University of Madrid, 28223 Madrid, Spain.ORCID 0000-0002-2200-8375
Francisco J EstupiñáDepartment of Personality, Assessment and Clinical Psychology, Complutense University of Madrid, 28223 Madrid, Spain.ORCID 0000-0001-9941-0365
Ignacio Fernandez-AriasDepartment of Personality, Assessment and Clinical Psychology, Complutense University of Madrid, 28223 Madrid, Spain.
Marina Vallejo-AchónDepartment of Personality, Assessment and Clinical Psychology, Complutense University of Madrid, 28223 Madrid, Spain.ORCID 0000-0002-8880-8455
Francisco J LabradorDepartment of Personality, Assessment and Clinical Psychology, Complutense University of Madrid, 28223 Madrid, Spain.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In recent times, growing concern has arisen regarding the utilization of technology, video games, and the emergence of internet gaming disorder (IGD), particularly among young adolescents. This worry arises from the ambiguity in distinguishing between "normal" and "problematic" video game behavior, despite efforts to establish clear criteria for defining both. The goal of this study is to outline distinct profiles of adolescent video game players and identify variables associated with their gaming practices that correlate with problematic gaming. The study utilizes a substantial sample of adolescents drawn from a representative cross-section of educational institutions in the city of Madrid, ranging in age from 12 to 16 years. In total, 1516 participants (75%) acknowledged engaging in video game activities. The research delves into characterizing prevailing profiles of video game participants within this cohort and scrutinizes the profile that aligns with issues of IGD. In summary, approximately three-quarters of young adolescents participate in video gaming, with males constituting the majority. Typically, participants immerse themselves in action genre games for over three days per week, with males exhibiting a higher frequency than their female counterparts. Elevated gaming frequency correlates with heightened IGD scores, particularly among females. Young adolescents show a preference for game consoles (males) and mobile phones (females) and often play alone at home. Specific factors such as the device used, online mode, company, and gaming location impact the IGD scores. These profiles aim to assist families and educators in recognizing potential risk behaviors and IGD concerns; however, it is crucial to emphasize the necessity for case-specific screening and evaluation before deliberating on such behaviors.

Indexed as

Behavior, AddictiveVideo GamesAdolescentChildFemaleHumansInternetInternet Addiction DisorderMaleSchoolsTimeaddictive behavioradolescentschildreninternetvideo gamesvideo gaming disorder

Identifiers

PMID38131707
PMCPMC10742736

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.