Evidence map›Paper›PMID 38077594›Full record

ArticlePeerJ. Computer science2023

A multimedia art interaction model for motion recognition based on data-driven model.

Zhen Wang

Abstract read
In one paragraph

Article in PeerJ. Computer science, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

1 author.

Zhen WangHenan Economy and Trade Vocational College, Zhengzhou, Henan, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Ergonomics is a relatively important part of user experience in multimedia art design. The study aims to improve human-computer interaction efficiency using a data-driven neural network model combined with video data and wearable devices to achieve high-precision human motion recognition. Firstly, the human motion skeleton information is extracted based on video information through the OpenPose framework, and the motion characteristics of each joint of the human body are calculated. Then, use the inertia data of the wearable bracelet to calculate the exercise intensity. At last, the two kinds of information are sent to recurrent neural networks (RNN) together to achieve high-precision human motion recognition. The innovative contribution of the article is to establish a multimodal fusion model for human activity recognition. The experimental results show that the recognition precision of the proposed method reaches 97.85%, much higher than the backpropagation neural network (BPNN) and K-nearest neighbor (KNN), whose precision is 94.35% and 90.12%, respectively. The method's superior performance convinces us that the model can provide strong technical support for the interaction design of multimedia art.

Indexed as

Action recognitionHuman–computer interactionMultimedia Art

Identifiers

PMID38077594
PMCPMC10702967

What OpenQuestion holds

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.