Evidence map›Paper›PMID 38054048›Full record

ArticleJCPP advances2023

The genetics of gaming: A longitudinal twin study.

Anders Nilsson, Ralf Kuja-Halkola, Paul Lichtenstein, Henrik Larsson, Sebastian Lundström, Helena Fatouros-Bergman, Nitya Jayaram-Lindström, Yasmina Molero

Open access · goldAbstract read
In one paragraph

Article in JCPP advances, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
5.2field-weighted citation impact, top 5% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 9 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 2 institutions in 1 country.

Anders NilssonDepartment of Clinical Neuroscience Centre for Psychiatry Research Karolinska Institutet Stockholm Sweden.ORCID https://orcid.org/0000-0002-0982-8483
Ralf Kuja-HalkolaDepartment of Medical Epidemiology and Biostatistics Karolinska Institutet Stockholm Sweden.ORCID https://orcid.org/0000-0002-3765-2067
Paul LichtensteinDepartment of Medical Epidemiology and Biostatistics Karolinska Institutet Stockholm Sweden.
Henrik LarssonDepartment of Medical Epidemiology and Biostatistics Karolinska Institutet Stockholm Sweden.
Sebastian LundströmGillberg Neuropsychiatry Centre Institute of Neuroscience and Physiology University of Gothenburg Gothenburg Sweden.
Helena Fatouros-BergmanDepartment of Clinical Neuroscience Centre for Psychiatry Research Karolinska Institutet Stockholm Sweden.
Nitya Jayaram-LindströmDepartment of Clinical Neuroscience Centre for Psychiatry Research Karolinska Institutet Stockholm Sweden.
Yasmina MoleroDepartment of Clinical Neuroscience Centre for Psychiatry Research Karolinska Institutet Stockholm Sweden.
Karolinska Institutet · SEUniversity of Gothenburg · SE

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Gaming is a popular past-time activity among children and adolescents, but it there is also a possible link to negative consequences such as psychological distress and lowered academic achievement. However, there are fundamental knowledge gaps remaining regarding central characteristics of gaming such as heritability, stability over time, and sex differences. We examined the genetic and environmental contribution to gaming behavior, including sex differences, continuity and change, in a longitudinal cohort of twins. Methods: This is the first longitudinal twin study on gaming, involving 32,006 twins in Sweden. Parents were asked about the twins' gaming at ages 9, 15 and 18. We used univariate and multivariate twin analyses to estimate the relative contribution of genetic and environmental influences at each time-point as well as across time. Sex-differences were also explored. Results: The results showed large sex differences, where genetics explained more of the variance for boys (31.3%-62.5% depending on age) than for girls (19.4%-23.4%). Genetic factors explained an increasing amount of the variance for boys (31.3% at age 9, 62.5% at age 15 and 53.9% at age 18). Shared environmental factors explained a larger proportion of the variance among girls, which remained relatively stable over time (70.5% at age 9, 61.8% at age 15 and 60.5% at age 18). The results also indicated that most of the variance came from genetic and environmental sources specific to each age. Conclusions: Compared to many other behavioral phenotypes, such as gambling, gaming was relatively unstable with a large degree of genetic innovation. There were large sex differences in the contribution of genetic and environmental factors. This suggests that excessive gaming could be the result of age- and sex-specific genetic and environmental factors, and should be taken into account when mapping gaming behaviors, since these behaviors might be under continual etiological transformation.

Indexed as

adolescencegamingheritabilitytwin studies

Identifiers

PMID38054048
PMCPMC10694538
OpenAlexW4381465490

What OpenQuestion holds

Textmetadata
LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.