Evidence map›Paper›PMID 38046091›Full record

ArticleAEM education and training2023

Educator's blueprint: A how-to guide for creating analog serious games for learning in medical education.

Sarah Edwards, Lakshman Swamy, Michael Cosimini, Bjorn Watsjold, Teresa M Chan

Abstract read
In one paragraph

Article in AEM education and training, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed.

  1. Article
  2. Review
  3. Article
  4. Article
  5. Serious Games in Medical Education: What it Adds? How to Go about It?Journal of pharmacy & bioallied sciences · 2024
    Article
  6. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Sarah EdwardsDepartment of Emergency Medicine University Hospitals of Nottingham, Queens Medical Centre Nottingham UK.ORCID https://orcid.org/0000-0001-8966-5065
Lakshman SwamyHarvard Medical School Massachusetts Boston USA.ORCID https://orcid.org/0000-0002-4680-0906
Michael CosiminiDepartment of Pediatrics Oregon Health and Science University Oregon Portland USA.ORCID https://orcid.org/0000-0002-7993-7722
Bjorn WatsjoldDepartment of Emergency Medicine University of Washington Washington Seattle USA.ORCID https://orcid.org/0000-0003-4888-8857
Teresa M ChanSchool of Medicine Toronto Metropolitan University Ontario Toronto Canada.ORCID https://orcid.org/0000-0001-6104-462X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Serious games are an emerging tool for teaching and learning within medical education. These games can be used to facilitate learning or to demonstrate complex concepts in short bursts of interactive learning. This educator's blueprint will provide 10 strategies for creating a serious game, focusing on card and board games. These strategies include creating a project charter; determining the nature of the game; establishing game mechanics; selecting the best medium; prototyping and playtesting; reviewing sensitivity to equity, diversity, and inclusion; reviewing and refining content; funding game development, manufacture, and distribution; marketing and publicizing the game; and future-proofing the game. This blueprint hopes to help aspiring serious game designers and educators to conceptualize the steps for successfully creating a new serious game for medical education.

Indexed as

game‐based learninggamificationplayserious game

Identifiers

PMID38046091
PMCPMC10685402

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.