Evidence map›Paper›PMID 38009078›Full record

Article2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)2023

A Virtual Reality Exergame: Clinician-Guided Breathing and Relaxation for Children with Muscular Dystrophy.

Dalya Al-Mfarej, Jennifer M Vojtech, Serge H Roy, Elise Townsend, Julie J Keysor, Nancy Kuntz, Vamshi Rao, Joshua C Kline, Bhawna Shiwani

Open access · greenAbstract read
In one paragraph

Article in 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed, 1 pooled it
6.4field-weighted citation impact, top 4% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 1 synthesis or guideline pooled it, 11 citations in OpenAlex.

  1. Pooled it
  2. Review
  3. Article
  4. Review
  5. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors at 4 institutions in 1 country.

Dalya Al-MfarejDelsys and Altec, Inc., Natick, Massachusetts, United States.
Jennifer M VojtechDelsys and Altec, Inc., Natick, Massachusetts, United States.
Serge H RoyDelsys and Altec, Inc., Natick, Massachusetts, United States.
Elise TownsendMGH Institute of Health Professions, Boston, Massachusetts, United States.
Julie J KeysorMGH Institute of Health Professions, Boston, Massachusetts, United States.
Nancy KuntzLurie Children's Hospital of Chicago, Chicago, Illinois, United States.
Vamshi RaoLurie Children's Hospital of Chicago, Chicago, Illinois, United States.
Joshua C KlineDelsys and Altec, Inc., Natick, Massachusetts, United States.
Bhawna ShiwaniDelsys and Altec, Inc., Natick, Massachusetts, United States.
Delsys (United States) · USAnsys (United States) · USLurie Children's Hospital · USMGH Institute of Health Professions · US

Funding

Immersive and Interactive VR Platform for Quantitative Telehealth Rehabilitation of Rare Diseases75N95023C00005 · NCATS · ALTEC, INC. · PI KLINE, JOSHUA · 2023 to 2023
$1.7M
IMMERSIVE AND INTERACTIVE VR PLATFORM FOR QUANTITATIVE TELEHEALTH REHABILITATION OF RARE DISEASES. SBIR PHASE I TOPIC 020.75N95021C00021 · NCATS · ALTEC, INC. · PI KLINE, JOSHUA · 2021 to 2021
$325k
NIDA NIH HHS 75N95021C00021NIDA NIH HHS 75N95023C00005
6 · The paper itself

Abstract

This study introduces a VR-based breathing and relaxation exergame tailored for individuals with Duchenne muscular dystrophy (DMD). DMD is a rare neuromuscular disease that leads to respiratory muscle dysfunction with anxiety being a common comorbidity. Clinical management requires frequent visits to rare disease specialists to manage symptom progression. Limited availability and/or proximity of rare disease experts present challenges to care and can lead to missed care opportunities and reduced quality of life. We propose a breathing and relaxation exergame with remote telehealth applicability that incorporates shared patient-clinician VR interaction, and physiological sensors that provide both real-time feedback to the patient and health analytics for the clinician. The game focuses on two key aspects of DMD clinical care that can be mediated through control of breathing: relaxation/mindfulness training and respiratory muscle exercise. The system was evaluated among 13 individuals, including 4 participants with DMD. Feedback surveys, interviews, and focus group discussions with participants, accompanying family members, and clinicians demonstrated the feasibility of this VR tool for telehealth or as part of a home exercise program.

Indexed as

Human-centered computingHuman computer interaction (HCI)Interaction paradigmsTelehealthVirtual realityVR MindfulnessVR Rehabilitation

Identifiers

PMID38009078
PMCPMC10676767
OpenAlexW4367662880

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.