ArticlePsychology of sport and exercise2021
Exercise Video Games are Associated with More Positive Affective Response, which Predicts Physical Activity Adherence.
Article in Psychology of sport and exercise, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
7 citing papers in PubMed.
- Preference for behavior change strategies in randomized controlled trials: Evidence from weight management.Contemporary clinical trials · 2025Trial
- Effects of exergaming versus endurance training on cardiorespiratory fitness and hemodynamic parameters: a randomized controlled trial.European journal of applied physiology · 2025Trial
- Enhancing motivation for initiation and continuation of physical activity in older adults using sensory augmentation devices: a preliminary pre-post study.Frontiers in sports and active living · 2025Article
- Improving Adherence to Physical Therapy in the Development of Serious Games: Conceptual Framework Design Study.JMIR formative research · 2023Article
- Biological and psychological predictors of heart rate patterns during physical activity.Psychology of sport and exercise · 2023Article
- Article
- Coming home: A feasibility study of self-guided dialogues to facilitate soldiers' social interactions and integration.Military psychology : the official journal of the Division of Military Psychology, American Psychological Association · 2022Article
Corrections and comments
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Authors and funding
5 authors.
Funding
Abstract
Background: A more positive affective valence during exercise is predictive of adherence to physical activity programs. This study examines the relationship between affective response during exercise and longer-term maintenance of physical activity among individuals using exercise video games (EVGs) and standard modalities of physical activity (i.e., walking, cycling). Methods: Healthy adults (mean age 45.4, SD=14.5) were randomly assigned to a 12-week supervised, thrice weekly program of EVGs (n=93) or Standard exercise (n=96), and were assessed for affect immediately before, at the mid-point, and immediately after one exercise session per week. Participation in moderate-to-vigorous physical activity (MVPA) was conducted at end of treatment (EOT) and 6-month follow up. Results: EVG participants reported more positive affective valence during exercise compared to Standard participants (b=.63, SE=.08, p<.001), and perceived less exertion (b=.52, SE=.36, p=.04) compared to Standard participants. For both groups, a more positive affective valence during exercise was significantly predictive of continued physical activity at 6-months (b=6.64, SE=2.50, p=.01). EVG participants also showed a significant chronic effect such that week-to-week there were improvements in affect prior to exercise and this effect was significantly associated with greater MPVA at EOT and follow-up (b=21.96, SE=10.10, p=.03 at EOT). Among Standard participants no significant chronic effect was seen over time. Conclusions: EVGs may provide an effective means of promoting more positive shifts in affective valence both during, and in anticipation of, physical activity that encourages longer-term participation.
Identifiers
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.