Evidence map›Paper›PMID 37964728›Full record

ArticleJournal of neurophysiology2024

Short-term learning of the vestibulo-ocular reflex induced by a custom interactive computer game.

Qi Li, Honglu Xu, Weicong Chen, Andrew Su, Michael J Fu, Mark F Walker

Open access · greenAbstract read
In one paragraph

Article in Journal of neurophysiology, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
0.7field-weighted citation impact, top 28% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 6 citations in OpenAlex.

  1. Trial
  2. Visual information potentiates incremental VOR adaptation.Journal of neuroengineering and rehabilitation · 2026
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 3 institutions in 1 country.

Qi LiDepartment of Electrical, Computer, and Systems Engineering, Case Western Reserve University, Cleveland, Ohio, United States.
Honglu XuDepartment of Computer and Data Sciences, Case Western Reserve University, Cleveland, Ohio, United States.
Weicong ChenDepartment of Electrical, Computer, and Systems Engineering, Case Western Reserve University, Cleveland, Ohio, United States.ORCID 0000-0003-0573-8808
Andrew SuDepartment of Electrical, Computer, and Systems Engineering, Case Western Reserve University, Cleveland, Ohio, United States.
Michael J FuDepartment of Electrical, Computer, and Systems Engineering, Case Western Reserve University, Cleveland, Ohio, United States.ORCID 0000-0002-3057-1221
Mark F WalkerNeurology Service, VA Northeast Ohio Healthcare System, Cleveland, Ohio, United States.ORCID 0000-0001-9909-8519
Case Western Reserve University · USMetroHealth · USVA Northeast Ohio Healthcare System · US

Funding

Computerized game-based vestibular rehabilitation: assessment of feasibility and motor learningI21RX002892 · VA · LOUIS STOKES CLEVELAND VA MEDICAL CENTER · PI WALKER, MARK F. · 2019 to 2022
–
Metrohealth System, Cleveland, OH N/ARRD VA I21 RX002892U.S. Department of Veterans Affairs (VA) 21RX002892U.S. Department of Veterans Affairs (VA) Cleveland APT Center
6 · The paper itself

Abstract

Retinal image slip during head rotation drives motor learning in the rotational vestibulo-ocular reflex (VOR) and forms the basis of gaze-stability exercises that treat vestibular dysfunction. Clinical exercises, however, are unengaging, cannot easily be titrated to the level of impairment, and provide neither direct feedback nor tracking of the patient's adherence, performance, and progress. To address this, we have developed a custom application for VOR training based on an interactive computer game. In this study, we tested the ability of this game to induce VOR learning in individuals with normal vestibular function, and we compared the efficacy of single-step and incremental learning protocols. Eighteen participants played the game twice on different days. All participants tolerated the game and were able to complete both sessions. The game scenario incorporated a series of brief head rotations, similar to active head impulses, that were paired with a dynamic acuity task and with a visual-vestibular mismatch (VVM) intended to increase VOR gain (single-step: 300 successful trials at ×1.5 viewing; incremental: 100 trials each of ×1.13, ×1.33, and ×1.5 viewing). Overall, VOR gain increased by 15 ± 4.7% (mean ± 95% CI,

Indexed as

Reflex, Vestibulo-OcularVestibule, LabyrinthAdaptation, PhysiologicalExercise TherapyHead MovementsHumansadaptationvestibular

Identifiers

PMID37964728
PMCPMC11305635
OpenAlexW4388704684

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.