ArticleBMC psychiatry2023
The latent profile analysis of Chinese adolescents' gaming disorder: examination and validation.
Article in BMC psychiatry, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.
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Who cites it
7 citing papers in PubMed.
- Conflicted and healthy behavioural profiles in adolescents: a latent profile analysis of traditional sports attitude, physical activity attitude, and digital game addiction.BMC public health · 2026Article
- The Association Between Social Anxiety and Sleep Among Young People: A Systematic Review and Meta-analysis.Child psychiatry and human development · 2026Review
- Cognitive Diagnosis Computerized Adaptive Testing (CD-CAT) for Adolescent Internet Gaming Disorder: A Conceptual Assessment Framework.Behavioral sciences (Basel, Switzerland) · 2026Review
- Multiple exposure sources and occupational fatigue profiles among healthcare workers: a cross-sectional latent profile analysis.Frontiers in public health · 2026Article
- Latent profile analysis and influencing factors of post-traumatic stress disorder symptoms in young and middle-aged spinal cord injury patients.BMC psychiatry · 2025Article
- A multicenter cross-sectional study on nurses' attitudes toward end-of-life care and influencing factors: a latent profile analysis.BMC nursing · 2025Article
- Burden of gaming disorder among adolescents: A systemic review and meta-analysis.Public health in practice (Oxford, England) · 2025Review
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8 authors.
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Abstract
backgroundGaming disorder is a new disease, which is included in the disease unit of disorder caused by addiction in the 11th revision of the International Classification of Diseases. This study examined the symptom characteristics of gaming disorders in Chinese adolescents using the latent profile analysis.
methodsTotally, 5988 students (including 3285 boys and 2703 girls; aged 12-18 years) from junior high schools and senior high schools were enrolled. The Gaming Disorder Symptom Questionnaire-21 (GDSQ-21) was used to screen gaming disorder. A latent profile analysis was used for classifying the subgroups based on the extent of gaming usage. The relationship between adolescent gamers and demographic variables was analyzed by logistic regression.
resultsThe results of latent profile analysis supported the models of four latent profiles, which were defined as healthy gamers (Profile 1, 56.83%), impaired control gamers (Profile 2, 26.09%), impaired control-game priority gamers (Profile 3, 9.72%) and gamers with disorder (Profile 4, 7.36%), respectively. Logistic regression analysis found that, compared with girls, boys were more likely to be classified into the group dominated by the impaired gamers, the impaired control-game priority gamers, and the gamers with disorder.
conclusionsThis study highlighted that the latent profile analysis identified four different groups of adolescent gamers, showing a clearer conceptualization of heterogeneous gamers. Gender and average weekly gaming time can predict the latent profile of adolescents. Our findings may facilitate the design of individualized assessment and early intervention programs for adolescent gamer users based on different gaming usage symptoms.
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