Evidence map›Paper›PMID 37946628›Full record

ArticleEuropean journal of neurology2024

Impact of movie and video game elements on tic manifestation in children.

Gal Raz, Shiri Davidovitch, Mor Halevi, Maya Zuckerman, Yael Ben-Haim, Yuval Koryto, Tamar Steinberg, Yael Leitner, Michael S Rotstein

Open access · hybridAbstract read
In one paragraph

Article in European journal of neurology, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
3.4field-weighted citation impact, top 7% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed, 11 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors at 2 institutions in 1 country.

Gal RazSteve Tisch School of Film and Television, Faculty of the Arts, Tel Aviv University, Tel Aviv, Israel.ORCID 0000-0001-9032-8613
Shiri DavidovitchSagol Brain Institute, Tel Aviv Sourasky Medical Center, Tel Aviv, Israel.
Mor HaleviSagol Brain Institute, Tel Aviv Sourasky Medical Center, Tel Aviv, Israel.
Maya ZuckermanDavid and Yolanda Katz Faculty of the Arts, Tel Aviv University, Tel Aviv, Israel.
Yael Ben-HaimSchool of Psychological Sciences, Tel Aviv University, Tel Aviv, Israel.
Yuval KorytoSagol Brain Institute, Tel Aviv Sourasky Medical Center, Tel Aviv, Israel.
Tamar SteinbergMatta and Harry Freund Neuropsychiatric Tourette Clinic, Department of Child and Adolescent Psychiatry, Schneider Children's Medical Center of Israel, Petach Tikva, Israel.
Yael LeitnerFaculty of Medicine, Tel Aviv University, Tel Aviv, Israel.
Michael S RotsteinFaculty of Medicine, Tel Aviv University, Tel Aviv, Israel.
Tel Aviv University · ILTel Aviv Sourasky Medical Center · IL

Funding

Brainboost Innovation Center at the Sagol School of Neuroscience, Tel Aviv UniversityTourette Association of America
6 · The paper itself

Abstract

background and purposeChildren in developed countries spend a significant portion of their waking hours engaging with audiovisual content and video games. The impact of media consumption on children's health and well-being has been widely studied, including its effects on tic disorders. Previous studies have shown that tic frequency can both increase and decrease during activities like gaming and television watching, resulting in mixed findings.

methodsTo better understand the impact of audiovisual media on tics, we conducted a fine-grained tic manifestation analysis. We focused on the effects of the impact of a movie scene with suspensful elements and a video game designed to heighten anticipation, thought to stimulate phasic and striatal dopamine release. We closely monitored tic frequency throuhghout these experiences based on moment-to-moment tic annotation. The study included 20 participants (19 males aged 7-16) diagnosed with tic disorders (Yale Global Tic Severity Scale≥8), and we tested the replicability of our findings with an independent group of 36 children (15 females, aged 7-15) with tic disorders.

resultsDuring film viewing, we observed significant synchronization in the temporal tic patterns of various individuals despite diversity in their tic profiles. Furthermore, employing a video game developed for our study, we found that tic frequency increases during anticipation of a pending reward. This finding was replicated in a second experiment with an independent cohort.

conclusionsOur results indicate that tic frequency is affected by media elements in the short-term, and call for further investigation of the long-term impacts of exposure to such tic triggers.

Indexed as

Tic DisordersTicsTourette SyndromeVideo GamesChildCorpus StriatumFemaleHumansMaleMotion Picturesmoviestic disordersTourette syndromevideo games

Identifiers

PMID37946628
PMCPMC11235664
OpenAlexW4388570026

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.