Evidence map›Paper›PMID 37940898›Full record

ArticleBMC psychiatry2023

Effect of online game policy on smartphone game play time, addiction, and emotion in rural adolescents of China.

Qiongyao Yang, Han Wang, Hongye Wu, Wei Li, Yueyue Zhang, Yitan Yao, Xiaoping Yuan, Chuanchuan Chen, Yue Wang, Yongjie Zhong and 5 more

Open access · goldAbstract read
In one paragraph

Article in BMC psychiatry, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers.

0numbers the graph read from it
0cells of the map it votes in
18citing papers in PubMed
13.3field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

18 citing papers in PubMed, 23 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

15 authors at 2 institutions in 1 country.

Qiongyao Yang *Department of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, 238000, China.
Han Wang *Department of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, 238000, China.
Hongye Wu *Department of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, 238000, China.
Wei Li *Department of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, 238000, China.
Yueyue ZhangSchool of Mental Health and Psychological Sciences, Anhui Medical University, Hefei, China.
Yitan YaoDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, 238000, China.
Xiaoping YuanDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, 238000, China.
Chuanchuan ChenDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, 238000, China.
Yue WangDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, 238000, China.
Yongjie ZhongDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, 238000, China.
Wenhui WangDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, 238000, China.
Miaomiao ZhangDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, 238000, China.
Yating YangDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, 238000, China.
Huanzhong LiuDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, 238000, China.
Kai ZhangDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, 238000, China. zhangkai@ahmu.edu.cn.
Chaohu Hospital of Anhui Medical University · CNAnhui Medical University · CN

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundSmartphone game addiction has emerged as a major public health problem in China and worldwide. In November 2019 and August 2021, the National Press and Publication Administration of China implemented two increasingly strict policies, as a means of preventing smartphone game addiction in adolescents aged 18 or below. This study aimed to analyze the effect of the policies on smartphone game play time, addiction, and emotion among rural adolescents in China.

methodsWe sent the questionnaire to rural adolescents through the online survey tool Questionnaire Star, a professional online survey evaluation platform. The questionnaire included demographic data, smartphone use survey, smartphone game addiction and emotion evaluation scales. The Smartphone Addiction Scale-Short Version (SAS-SV) measured adolescents' smartphone game addiction. The Short Version of UPPS-P Impulsive Behavior Scale (SUPPS-P) and Social Anxiety Scale for Children (SASC) measured emotion. According to SAS-SV score, the enrolled rural adolescents were divided into addiction group and non-addiction group. The t-test, Chi-square test, and repeated measure ANOVA assessed the effect of the policies on adolescents' smartphone game addiction and emotion.

resultsAmong enrolled 459 rural adolescents with a mean age of 14.36 ± 1.37years, 151 (32.90%) were in the addiction group and 308 (67.10%) were in the non-addiction group. Adolescents in the addiction group were older, more male, and higher grade. There were time and group effects between the two groups in playtime. After a year of policies implementation, the weekly game time dropped from 3.52 ± 1.89 h to 2.63 ± 1.93 h in the addiction group and from 2.71 ± 1.75 h to 2.36 ± 1.73 h in the non-addiction group. There were also time and group effects in SAS-SV and SASC scores, but not for SUPPS-P score. In the addiction group, the SAS-SV score dropped from 41.44 ± 7.45 to 29.58 ± 12.43, which was below the cut-off value for addiction, and the level of social anxiety was consistently higher than non-addiction group.

conclusionsThe playtime of rural adolescents spent on smartphone games has decreased significantly due to the restriction of the policies rather than the lack of addiction or social anxiety. The policies had practically significant effects in reducing smartphone game play time for rural adolescents in China.

Indexed as

Behavior, AddictiveSmartphoneAdolescentChildChinaEmotionsHumansMaleSurveys and QuestionnairesAdolescentEmotionsGaming disorderPolicySmartphone addiction

Identifiers

PMID37940898
PMCPMC10631055
OpenAlexW4388492007

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.