ArticleBMC medical education2023
The development of an online serious game for oral diagnosis and treatment planning: evaluation of knowledge acquisition and retention.
Article in BMC medical education, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 21 papers.
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Who cites it
21 citing papers in PubMed.
- A comparative analysis of game-based learning and conventional learning in dental education.Journal of dental education · 2025Trial
- Use of virtual simulation for regenerative endodontic training: randomized controlled trial.BMC medical education · 2025Trial
- Comparison of the effectiveness of a serious game and pre-recorded lecture in diagnosis and treatment planning of oral lesions for dental students.Scientific reports · 2024Trial
- Design, Implementation, and Effectiveness of Virtual Reality and Digital Simulation Tools for Pediatric Dental Behavior Management Education: Systematic Review.JMIR serious games · 2026Review
- The landscape of virtual simulation in undergraduate dental education with implications for artificial intelligence incorporation.NPJ digital medicine · 2026Article
- Fostering Inductive and Deductive Learning in Oral Microbiology and Immunology With a Dual-Role Duel Card Game: Explanatory Sequential Mixed Methods Study.JMIR medical education · 2026Article
- Application and development of artificial intelligence and immersive technologies in dental education: a scoping review.BMC medical education · 2025Article
- Critical thinking gamification in medical education.BMC medical education · 2025Article
- Development and Evaluation of a Case-Based Serious Game for Diagnosis and Treatment Planning in Orthodontic Education: Quasi-Experimental Study.JMIR serious games · 2025Article
- Effect of digital virtual reality simulator on pre-clinical dental surgical skill training: a retrospective study.BMC medical education · 2025Article
- Development and evaluation of an augmented reality serious game to enhance 21st century skills in cultural tourism.Scientific reports · 2025Article
- Impact of a 3-Month Recall Using High-Fidelity Simulation or Screen-Based Simulation on Learning Retention During Neonatal Resuscitation Training for Residents in Anesthesia and Intensive Care: Randomized Controlled Trial.JMIR serious games · 2025Article
- The implementation of teledentistry training in orthodontic practice: an explanatory sequential mixed-methods study.BMC medical education · 2024Article
- An assessment of clinical reception training using standard patient and dental simulator in prosthodontic dentistry for dental undergraduates: a historical control trial.BMC medical education · 2024Article
- The impact of an online gamified virtual tour on cognitive enhancement in dental practice management.Scientific reports · 2024Article
- Development and validation of the Thai Halitosis Associated Life-Quality Test (T-HALT): an evaluation of psychometric properties.BMC oral health · 2024Article
- Perceived Enablers of and Barriers to Serious Game as Oral Histology Learning Strategy for Undergraduate Dental Students.Dentistry journal · 2024Article
- Article
- The development of a serious game for laser applications in dentistry and the evaluation of dental students' satisfaction.BMC medical education · 2024Article
- Serious game for radiotherapy training.BMC medical education · 2024Article
Corrections and comments
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundWhile serious games seem to be supportive in healthcare education, none of them had been designed to develop competence in diagnosis and treatment planning of oral lesions. Therefore, this research aimed to develop an online simulation-based serious game for training diagnosis and treatment planning of oral lesions (SimOL) and to evaluate its educational impact in terms of knowledge improvement and retention.
methodsAs a mandatory task in an oral lesion course, all 28 students were required to participate in SimOL activities. Participants were instructed to complete a pre-knowledge assessment following a one-week washout period prior to the game activity. Subsequent to the game completion, they were tasked to complete a post-knowledge assessment I (Full score = 15) and satisfaction questionnaire. A post-knowledge assessment II was administered a week later to evaluate knowledge retention.
resultsThe findings demonstrated a significant increase in the assessment scores after interacting with the game (P < 0.001), where the pre- and immediate post-knowledge assessment scores were 8.00 (SD = 2.11) and 11.71 (SD = 2.39), respectively. The game also exhibited a positive impact on knowledge retention, as there was no significant difference between the scores of post-knowledge assessment I and II (P > 0.05). Additionally, students perceived the game as positively in all aspects, although the entertainment aspect achieved a slightly lower score of 3.70 (SD = 0.21), in comparison to the usefulness and ease of use with a score of 4.02 (SD = 0.11) and 4.02 (SD = 0.16), respectively.
conclusionSimOL demonstrated its potential as an effective learning tool for improving and retaining knowledge for diagnosis and treatment planning of oral lesions. The game was perceived positively by dental students in all aspects, however further improvements should prioritize the enhancement of entertaining components.
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