ArticleBMC musculoskeletal disorders2023
Immersive virtual reality for shoulder rehabilitation: evaluation of a physical therapy program executed with oculus quest 2.
Article in BMC musculoskeletal disorders, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers.
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Who cites it
10 citing papers in PubMed.
- Virtual reality in shoulder rehabilitation and shoulder arthroplasty pathways: a narrative review of current evidence and clinical perspectives.Rheumatology international · 2026Review
- User-Centered Demand Analysis for a Virtual Reality Pelvic Floor Rehabilitation System: Cross-Sectional Study Using the Kano Model.Healthcare (Basel, Switzerland) · 2026Article
- Tele-Rehabilitation and Tele-Diagnostics in Shoulder Disorders: Current Evidence, Challenges, and Future Directions-A Narrative Review.Journal of clinical medicine · 2026Review
- Digital and virtual reality-based rehabilitation versus conventional therapy for rotator cuff tears and post-repair recovery: a systematic review and meta-analysis.JSES reviews, reports, and techniques · 2026Review
- Awareness and perceptions of virtual reality in physiotherapy: a cross-sectional study among students and clinicians in Palestine.BMC medical education · 2025Article
- A Narrative Review on the Double Pulley-Triple Row Technique for Large to Massive Rotator Cuff Repair.Clinics in orthopedic surgery · 2025Review
- AdaptRehab VR: Development of an Immersive Virtual Reality System for Upper Limb Stroke Rehabilitation Designed for Low- and Middle-Income Countries Using a Participatory Co-Creation Approach.Bioengineering (Basel, Switzerland) · 2025Article
- A quantitative assessment of the hand kinematic features estimated by the oculus Quest 2.Scientific reports · 2025Article
- Usability and expert validation of a virtual reality system for post-mastectomy rehabilitation.Frontiers in rehabilitation sciences · 2025Article
- Multimodal Exercises Adjunct to Virtual Reality in Acromioclavicular Joint Sprain Rehabilitation: A Case Report.Cureus · 2024Article
Corrections and comments
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Authors and funding
10 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundVirtual Reality (VR) systems have been increasingly used across several medical fields. A crucial preliminary step for developing optimized VR-based applications for rehabilitation purposes is identifying potential interventions to meet the requirements necessary to satisfy end-users' needs. This study aims to assess the acceptability, usability, and appropriateness of a VR physical therapy program executed with Oculus Quest 2 by expert physiotherapists of shoulder musculoskeletal rehabilitation.
methodsEleven physiotherapists were enrolled to test a VR program for shoulder musculoskeletal rehabilitation. At the end of each session, physiotherapists completed three questionnaires about the acceptability, usability, and appropriateness of the VR system and application, investigating aspects such as wearability, safety, stability, ease of control, comfort, size, utility, playability, and use mode.
resultsThe acceptability questionnaire revealed that all the physiotherapists found the VR system easy to wear and control, very confident, and safe. The usability questionnaire showed that most physiotherapists (73%) found the VR application entertaining, although only 45% said the system could be used independently by patients without the support of a therapist. Many physiotherapists found the use of the VR application appropriate for patients with rotator cuff tears treated conservatively (63.6%) or surgically (54.5%), for patients with shoulder osteoarthritis treated conservatively (72.7%), for patients with shoulder osteoarthritis after surgical treatment (63.6%). 91% of physiotherapists think it would be best for patients to use the VR system under the supervision of a therapist and not independently in a home setting.
conclusionsThe use of VR in orthopaedic rehabilitation is encouraging, although further efforts are needed to increase the independent use of patients without the supervision of a physiotherapist. Moreover, future studies should strive to ensure the clinical effectiveness of VR rehabilitation in reaching therapeutic goal settings.
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