ArticleJournal of youth and adolescence2024
The Role of Self-Esteem in Protecting Against Cyber-Victimization and Gaming Disorder Symptoms Among Adolescents: A Temporal Dynamics Analysis.
Article in Journal of youth and adolescence, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers.
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Who cites it
13 citing papers in PubMed.
- Fathers, Conflicts, and Consolation: Longitudinal Associations Between Parent-Child Relationships and Adolescent Internet Gaming Disorder Symptoms.Journal of youth and adolescence · 2026Article
- Longitudinal Relations among Student-Student Relationships, Self-Esteem, and Cybervictimization: Examining Between- and Within-Person Associations.Journal of youth and adolescence · 2026Article
- Longitudinal Relationships between Academic Stress, Depressive Symptoms, and Problematic Internet Use in Early and Late Adolescence.Journal of youth and adolescence · 2026Article
- Bidirectionality Between Perceived Immediate and Long-Term Benefits and Losses and Internet Gaming Disorder Among Chinese Adolescent Gamers: Prospective Longitudinal Study.Journal of medical Internet research · 2026Article
- Within-Person Reciprocal Relations among Academic Stress, Self-Esteem, and Problematic Internet Use in Chinese Adolescents.Journal of youth and adolescence · 2026Article
- Longitudinal Relations Between Social Media Use and Cyberbullying Victimization Across Adolescence: Within-Person Effects in a Birth Cohort.Journal of youth and adolescence · 2026Article
- The Effect of Problematic Internet Use, Internet Gaming Disorder and Cyberbullying/Victimization Levels on Self-esteem in Obese AdolescentsJournal of clinical research in pediatric endocrinology · 2025Article
- Socioeconomic and Psychosocial Correlates of Problematic Play-to-Earn Gaming: A Study of Hamster Kombat Players in Iran.The Psychiatric quarterly · 2025Article
- Observational
- Gender differences in problematic gaming among Chinese adolescents and young adults.BMC psychiatry · 2025Article
- When Push Comes to Shove: Unravelling the Developmental and Longitudinal Dynamic Relationship between Bullying and Empathy in Chinese School Children.Journal of youth and adolescence · 2025Article
- Longitudinal Dynamic Relationships Between Videogame Use and Symptoms of Gaming Disorder and Depression Among Chinese Children and Adolescents.Journal of youth and adolescence · 2025Article
- Longitudinal Associations between Future Time Perspective, Sleep Problems, and Depressive Symptoms among Chinese College Students: Between- and within-Person Effects.Journal of youth and adolescence · 2025Article
Corrections and comments
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Authors and funding
3 authors.
Funding
Abstract
Previous literature has suggested that victimization is linked to low self-esteem and increases the symptoms of gaming disorder. However, little is known about the intra-individual processes, and the temporal dynamics of cyber-victimization, self-esteem, and gaming disorder symptoms. To address this gap, a three-year longitudinal study was performed using data collected at six different time points from 4206 Chinese adolescents (aged 12-17 years; 50.4% boys). Results of random intercept cross-lagged panel models (RI-CLPMs) indicated that at the within-person level, the fluctuation in self-esteem weakly predicted late cyber-victimization, and the fluctuation of cyber-victimization also weakly predicted late self-esteem. Additionally, the current study identified an interactive effect between self-esteem and gaming disorder symptoms at the within-person level. Fluctuations in self-esteem negatively predicted late gaming disorder symptoms, and vice versa. However, when combining the three variables (i.e., cyber-victimization, self-esteem, and gaming disorder symptoms) into one RI-CLPM, the results did not support the mediation of self-esteem in the relationship between cyber-victimization and gaming disorder symptoms at the within-person level. Moreover, fluctuations in self-esteem negatively predicted late gaming disorder symptoms and cyber-victimization at the within-person level in the RI-CLPM. These findings emphasize the protective role of self-esteem developed against cyber-victimization and gaming disorder symptoms among adolescents.
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Registered trials
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