ArticleBMC medical education2023
The influence of Gamification on medical students' diagnostic decision making and awareness of medical cost: a mixed-method study.
Article in BMC medical education, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 1 of them a synthesis that pooled it.
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Who cites it
11 citing papers in PubMed, 1 synthesis or guideline pooled it, 24 citations in OpenAlex.
- Do games work? A meta-analytic synthesis of gamified learning for clinical reasoning in medical and allied health education.Medical education online · 2026Pooled it
- Round34: Attending-Moderated Tabletop Gameplay to Enhance Resident Team Dynamics During Inpatient Rounds.Journal of graduate medical education · 2026Trial
- A mixed methods study comparing video based and paper based diagnostic error education for medical students.Scientific reports · 2025Trial
- Randomized trial on the impact of card Game-Based teaching on learning and memory retention of neurological syndromes.BMC medical education · 2025Trial
- Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial.BMC ophthalmology · 2024Trial
- Paper-based gamification to enhance competency-based education in an obstetrics clerkship.BMC medical education · 2026Article
- The impact of DeepSeek's perceived interactivity on medical students' self-directed learning ability.Scientific reports · 2026Article
- Article
- Effect of Intolerance of Uncertainty and Resource Consumption on Therapeutic Strategies Chosen by Physiotherapists: Virtual Patient Study.JMIR rehabilitation and assistive technologies · 2025Article
- Enhancing clinical reasoning skills in medical students through team-based learning: a mixed-methods study.BMC medical education · 2025Article
- A practice-based approach to teaching antimicrobial therapy using artificial intelligence and gamified learning.JAC-antimicrobial resistance · 2024Article
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Authors and funding
9 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundThe gamification of learning increases student enjoyment, and motivation and engagement in learning tasks. This study investigated the effects of gamification using decision-making cards (DMCs) on diagnostic decision-making and cost using case scenarios.
methodThirty medical students in clinical clerkship participated and were randomly assigned to 14 small groups of 2-3 medical students each. Decision-making was gamified using DMCs with a clinical information heading and medical cost on the front, and clinical information details on the back. First, each team was provided with brief clinical information on case scenarios. Subsequently, DMCs depending on the case were distributed to each team, and team members chose cards one at a time until they reached a diagnosis of the case. The total medical cost was then scored based on the number and contents of cards drawn. Four case scenarios were conducted. The quantitative outcomes including confidence in effective clinical decision-making, motivation to learn diagnostic decision-making, and awareness of medical costs were measured before and after our gamification by self-evaluation using a 7-point Likert scale. The qualitative component consisted of a content analysis on the benefits of learning clinical reasoning using DMCs.
resultConfidence in effective clinical decision-making, motivation to learn diagnostic decision-making, and awareness of medical cost were significantly higher after the gamification. Furthermore, comparing the clinical case scenario tackled last with the one tackled first, the average medical cost of all cards drawn by students decreased significantly from 11,921 to 8,895 Japanese yen. In the content analysis, seven advantage categories of DMCs corresponding to clinical reasoning components were extracted (information gathering, hypothesis generation, problem representation, differential diagnosis, leading or working diagnosis, diagnostic justification, and management and treatment).
conclusionTeaching medical students clinical reasoning using DMCs can improve clinical decision-making confidence and learning motivation, and reduces medical cost in clinical case scenarios. In addition, it can help students to acquire practical knowledge, deepens their understanding of clinical reasoning, and identifies several important clinical reasoning skills including diagnostic decision-making and awareness of medical costs. Gamification using DMCs can be an effective teaching method for improving medical students' diagnostic decision-making and reducing costs.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.