Evidence map›Paper›PMID 37885756›Full record

ArticleFrontiers in virtual reality2020

Exploring the Spatial Relationships Between Real and Virtual Experiences: What Transfers and What Doesn't.

Gregory D Clemenson, Lulian Wang, Zeqian Mao, Shauna M Stark, Craig E L Stark

Open access · goldAbstract read
In one paragraph

Article in Frontiers in virtual reality, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
2.1field-weighted citation impact, top 13% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed, 35 citations in OpenAlex.

  1. Article
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  4. Article
  5. Review
  6. Beyond the Lab: Cognitive Neuroscience in Real-World Contexts.Wiley interdisciplinary reviews. Cognitive science
    Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 1 institution in 1 country.

Gregory D ClemensonDepartment of Neurobiology and Behavior, University of California, Irvine, Irvine, CA, United States.
Lulian WangDepartment of Neurobiology and Behavior, University of California, Irvine, Irvine, CA, United States.
Zeqian MaoDepartment of Neurobiology and Behavior, University of California, Irvine, Irvine, CA, United States.
Shauna M StarkDepartment of Neurobiology and Behavior, University of California, Irvine, Irvine, CA, United States.
Craig E L StarkDepartment of Neurobiology and Behavior, University of California, Irvine, Irvine, CA, United States.
University of California, Irvine · US

Funding

Videogame-based environmental enrichment training for altercations in hippocampal function and memory in middle-aged adultsR21AG056145 · NIA · UNIVERSITY OF CALIFORNIA-IRVINE · PI STARK, CRAIG E · 2017 to 2018
$425k
NIA NIH HHS R21 AG056145
6 · The paper itself

Abstract

Virtual environments are commonly used to assess spatial cognition in humans. For the past few decades, researchers have used virtual environments to investigate how people navigate, learn, and remember their surrounding environment. In combination with tools such as electroencephalogram, neuroimaging, and electrophysiology, these virtual environments have proven invaluable in their ability to help elucidate the underlying neural mechanisms of spatial learning and memory in humans. However, a critical assumption that is made whenever using virtual experiences is that the spatial abilities used in the navigation of these virtual environments accurately represents the spatial abilities used in the real-world. The aim of the current study is to investigate the spatial relationships between real and virtual environments to better understand how well the virtual experiences parallel the same experiences in the real-world. Here, we performed three independent experiments to examine whether spatial information about object location, environment layout, and navigation strategy transfers between parallel real-world and virtual-world experiences. We show that while general spatial information does transfer between real and virtual environments, there are several limitations of the virtual experience. Compared to the real-world, the use of information in the virtual-world is less flexible, especially when testing spatial memory from a novel location, and the way in which we navigate these experiences are different as the perceptual and proprioceptive feedback gained from the real-world experience can influence navigation strategy.

Indexed as

real-environmentsreal-world navigationspatial cognitiontransfervirtual environments (VE)virtual reality

Identifiers

PMID37885756
PMCPMC10602022
OpenAlexW3091962739

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.