Evidence map›Paper›PMID 37843886›Full record

ArticleJMIR serious games2023

Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review.

Tamara Veronica Pinos Cisneros, Annette Brons, Ben Kröse, Ben Schouten, Geke Ludden

Open access · goldAbstract readScoping Review
In one paragraph

Article in JMIR serious games, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
1.1field-weighted citation impact, top 23% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed, 5 citations in OpenAlex.

  1. Article
  2. Article
  3. Article
  4. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 2 institutions in 1 country.

Tamara Veronica Pinos CisnerosDigital Life Centre, Amsterdam University of Applied Sciences, Amsterdam, Netherlands.ORCID https://orcid.org/0000-0002-2814-292X
Annette BronsDigital Life Centre, Amsterdam University of Applied Sciences, Amsterdam, Netherlands.ORCID https://orcid.org/0000-0001-9328-5612
Ben KröseDigital Life Centre, Amsterdam University of Applied Sciences, Amsterdam, Netherlands.ORCID https://orcid.org/0000-0003-1237-0618
Ben SchoutenPlay and Civic Media, Amsterdam University of Applied Sciences, Amsterdam, Netherlands.ORCID https://orcid.org/0000-0002-6176-7171
Geke LuddenInteraction Design, University of Twente, Enschede, Netherlands.ORCID https://orcid.org/0000-0003-4508-9865
Amsterdam University of Applied Sciences · NLUniversity of Twente · NL

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundInnovative technologies such as game consoles and smart toys used with games or playful approaches have proven to be successful and attractive in providing effective and motivating hand therapy for children with cerebral palsy (CP). Thus, there is an increased interest in designing and implementing interventions that can improve the well-being of these children. However, to understand how and why these interventions are motivating children, we need a better understanding of the playful elements of technology-supported hand therapy.

objectiveThis scoping review aims to identify the playful elements and the innovative technologies currently used in hand therapy for children with CP.

methodsWe included studies that design or evaluate interventions for children with CP that use innovative technologies with game or play strategies. Data were extracted and analyzed based on the type of technology, description of the system, and playful elements according to the Lenses of Play, a play design toolkit. A total of 31 studies were included in the analysis.

resultsOverall, 54 papers were included in the analysis. The results showed high use of consumer technologies in hand therapy for children with CP. Although several studies have used a combination of consumer technologies with therapeutic-specific technologies, only a few studies focused on the exclusive use of therapeutic-specific technologies. To analyze the playfulness of these interventions that make use of innovative technologies, we focused our review on 3 lenses of play: Open-ended Play, where it was found that the characteristics of ludus, such as a structured form of play and defined goals and rules, were the most common, whereas strategies that relate to paidia were less common. The most commonly used Forms of Play were physical or active form and games with rules. Finally, the most popular Playful experiences were control, challenge, and competition.

conclusionsThe inventory and analysis of innovative technology and playful elements provided in this study can be a starting point for new developments of fun and engaging tools to assist hand therapy for children with CP.

Indexed as

cerebral palsychildrenhand therapyplaytechnology

Identifiers

PMID37843886
PMCPMC10616756
OpenAlexW4385154734

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.