Evidence map›Paper›PMID 37814762›Full record

ReviewCureus2023

The Impact of Virtual Reality (VR) Gaming and Casual/Social Gaming on the Quality of Life, Depression, and Dialysis Tolerance in Patients With Chronic Kidney Disease: A Narrative Review.

Danyel Gurz, Kavya Coimbatore Dada, Veeramachaneni Naga Nyshita, Fiyinfoluwa D Aderibigbe, Mankaranvir Singh, Kameshwar P Yadav, Sanjay K Shah, Binali Pumbhadia, Kiran Abbas, Wajiha Khan and 1 more

Open access · diamondAbstract readReview
In one paragraph

Review in Cureus, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed, 1 pooled it
2.4field-weighted citation impact, top 11% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

10 citing papers in PubMed, 1 synthesis or guideline pooled it, 12 citations in OpenAlex.

  1. Pooled it
  2. Review
  3. Article
  4. Article
  5. Review
  6. Article
  7. Article
  8. Review
  9. Article
  10. Simulation-based learning in nephrology.Clinical kidney journal · 2024
    Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors at 11 institutions in 6 countries.

Danyel GurzDepartment of Internal Medicine, Combined Military Hospital Lahore, Lahore, PAK.
Kavya Coimbatore DadaDepartment of Internal Medicine, Davao Medical School Foundation, Davao City, PHL.
Veeramachaneni Naga NyshitaDepartment of Internal Medicine, Andhra Medical College, Visakhapatnam, IND.
Fiyinfoluwa D AderibigbeDepartment of Pediatrics, All Saints University Dominica, Roseau, DMA.
Mankaranvir SinghDepartment of Medicine and Surgery, Government Medical College, Patiala, IND.
Kameshwar P YadavDepartment of Internal Medicine, Universal College of Medical Sciences, Bhairahawa, NPL.
Sanjay K ShahDepartment of Internal Medicine, Janaki Medical College, Janakpurdham, NPL.
Binali PumbhadiaDepartment of Internal Medicine, Government Medical College, Surat, IND.
Kiran AbbasDepartment of Community Health Sciences, Aga Khan University, Karachi, PAK.
Wajiha KhanDepartment of Oncology, Ziauddin University, Karachi, PAK.
Vaishnavi KumaranDepartment of Public Health, McMaster University, Ontario, CAN.
Aga Khan University · PKAndhra University · INAZ Sint-Jan · BECombined Military Hospital · PKDavao Medical School Foundation · PHDominica State College · DMGovernment Medical College · INGovernment Medical College · INMcMaster University · CAUniversal College · PHZiauddin University · PK

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

This comprehensive narrative review aims to investigate the impact of virtual reality (VR) and social gaming on the quality of life, depression, and dialysis tolerance in patients with chronic kidney disease (CKD), a growing global health concern affecting the quality of life and increasing mortality rates. Through a combination of exercise and video games, exergaming, and digital game therapy (DGT), sedentary risks can be mitigated and therapy adherence enhanced. Despite potential side effects such as exhaustion and nausea, research indicates that virtual therapeutic games improve motivation and dialysis tolerance, and even reduce brain activity in pain-associated regions during procedures. These methods are superior to traditional distraction techniques like music, movies, and toys. Exergaming, social gaming, and VR gaming can improve various health factors including depressive symptoms, functional capacity, muscle strength, fatigue, physical activity, mental health, motivation, engagement, cognition, and overall quality of life for CKD patients. Representing a novel approach to CKD management, these interventions promote physical activity, cognitive stimulation, and social interaction. Continued research and innovation will facilitate the integration of VR-based therapies into routine CKD care.

Indexed as

chronic kidney disease (ckd)dialysis tolerancedigital game therapyexergaminggeneral nephrology dialysis and transplanationquality-of-lifevirtual reality simulation

Identifiers

PMID37814762
PMCPMC10560511
OpenAlexW4386563218

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.