ArticleFrontiers in psychiatry2023
It's not just about how long you play. Indirect gaming involvement and genre preferences in predicting gaming disorder risk: evidence from preregistered studies.
Article in Frontiers in psychiatry, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers, 1 of them a synthesis that pooled it.
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Who cites it
10 citing papers in PubMed, 1 synthesis or guideline pooled it, 9 citations in OpenAlex.
- The tangled ways to classify games: A systematic review of how games are classified in psychological research.PloS one · 2024Pooled it
- Introjected regulation is the primary predictor of gaming disorder symptoms across WHO and APA criteria in a representative sample of Polish adolescents.Scientific reports · 2026Article
- Conceptualization and Measurement of Withdrawal Symptoms in Gaming Disorder and Development and Psychometric Validation of the Gaming Withdrawal Symptoms Questionnaire: Cross-Sectional Study.JMIR serious games · 2026Article
- From monitoring to intervention: a closed-loop digital health framework for gaming disorder.Frontiers in public health · 2026Review
- Internet gaming disorder scale: A comparison of symptoms prevalence, structure, and invariance in 12 nationally representative European adolescent samples.Journal of behavioral addictions · 2025Article
- Gaming time and impulsivity as independent yet complementary predictors of gaming disorder risk.Scientific reports · 2025Article
- The anatomy of rage: conceptualization, operationalization, and validation of a new measurement scale.Frontiers in psychiatry · 2025Article
- The interplay between mental health and dosage for gaming disorder risk: a brief report.Scientific reports · 2024Article
- High immersion/escapism motivation makes gaming disorder risk less dependent of playtime among highly engaged male gamers.Frontiers in psychiatry · 2024Article
- The relationship between self-control and internet gaming disorder and problematic social networking site use: the mediation effects of internet use motives.Frontiers in psychiatry · 2024Article
Corrections and comments
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Authors and funding
8 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Introduction: The strength of the association between gaming involvement and gaming disorder is weak to moderate. Gamers cannot be directly involved in gaming all the time, but how much they are involved in activities indirectly related to gaming during gaming-free time may play an important role. Also, specific game genres may matter. The present investigation focuses on the role of indirect gaming involvement and genres in gaming disorder risk prediction. Methods: Two pre-registered studies were conducted. Study 1 ( Results: Both IGI and DGI were weakly to moderately correlated with gaming disorder (GD) and moderately with each other. The correlations between DGI and GD were similar to those obtained in related studies; the correlation between IGI and GD has not been previously reported. Hierarchical regression that took IGI together with DGI into account showed an increase in the percentage of explained variance, but only in Study 1. Contrary to expectations, IGI did not interact with DGI. As is consistent with previous research, some game genres were found to be more closely related to GD than others: in both studies, this was an RPG; in Study 1, this was also an MMORPG; in Study 2, driving and shooting games also predicted GD risk. Discussion: Overall, the results clearly indicate that not only gaming time plays a role in GD risk assessment: IGI can also predict it and in some cases may allow for more accurate predictions. Gaming genres once again proved to play a role, but these and similar results should be treated with caution due to the partial lack of repeatability.
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Registered trials
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