Evidence map›Paper›PMID 37795514›Full record

ArticleFrontiers in psychiatry2023

It's not just about how long you play. Indirect gaming involvement and genre preferences in predicting gaming disorder risk: evidence from preregistered studies.

Paweł Strojny, Patrycja Kiszka, Jolanta Starosta, Paulina Daria Szyszka, Sylwia Starzec, Anna Winiarska, Agnieszka Strojny, Aleksandra Zajas

Open access · goldAbstract read
In one paragraph

Article in Frontiers in psychiatry, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed, 1 pooled it
5.2field-weighted citation impact, top 5% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

10 citing papers in PubMed, 1 synthesis or guideline pooled it, 9 citations in OpenAlex.

  1. Pooled it
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 2 institutions in 1 country.

Paweł StrojnyInstitute of Applied Psychology, Faculty of Management and Social Communication, Jagiellonian University, Kraków, Poland.
Patrycja KiszkaInstitute of Applied Psychology, Faculty of Management and Social Communication, Jagiellonian University, Kraków, Poland.
Jolanta StarostaInstitute of Applied Psychology, Faculty of Management and Social Communication, Jagiellonian University, Kraków, Poland.
Paulina Daria SzyszkaInstitute of Psychology, Faculty of Philosophy, Jagiellonian University, Kraków, Poland.
Sylwia StarzecDoctoral School in the Social Sciences, Jagiellonian University, Kraków, Poland.
Anna WiniarskaDoctoral School in the Social Sciences, Jagiellonian University, Kraków, Poland.
Agnieszka StrojnyInstitute of Applied Psychology, Faculty of Management and Social Communication, Jagiellonian University, Kraków, Poland.
Aleksandra ZajasDoctoral School in the Social Sciences, Jagiellonian University, Kraków, Poland.
Jagiellonian University · PLInstitute of Psychology · PL

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: The strength of the association between gaming involvement and gaming disorder is weak to moderate. Gamers cannot be directly involved in gaming all the time, but how much they are involved in activities indirectly related to gaming during gaming-free time may play an important role. Also, specific game genres may matter. The present investigation focuses on the role of indirect gaming involvement and genres in gaming disorder risk prediction. Methods: Two pre-registered studies were conducted. Study 1 ( Results: Both IGI and DGI were weakly to moderately correlated with gaming disorder (GD) and moderately with each other. The correlations between DGI and GD were similar to those obtained in related studies; the correlation between IGI and GD has not been previously reported. Hierarchical regression that took IGI together with DGI into account showed an increase in the percentage of explained variance, but only in Study 1. Contrary to expectations, IGI did not interact with DGI. As is consistent with previous research, some game genres were found to be more closely related to GD than others: in both studies, this was an RPG; in Study 1, this was also an MMORPG; in Study 2, driving and shooting games also predicted GD risk. Discussion: Overall, the results clearly indicate that not only gaming time plays a role in GD risk assessment: IGI can also predict it and in some cases may allow for more accurate predictions. Gaming genres once again proved to play a role, but these and similar results should be treated with caution due to the partial lack of repeatability.

Indexed as

gaming disordergaming involvementgaming motivationvideo game genresvideo games

Identifiers

PMID37795514
PMCPMC10546925
OpenAlexW4386850479

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.