ArticleBMC psychology2023
Relationship between gamer profiles, gaming behavior, sociodemographic characteristics, and big five personality traits among French law students.
Article in BMC psychology, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.
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3 citing papers in PubMed, 5 citations in OpenAlex.
- Psychological Correlates of Problematic Gaming Behaviour in Medical Students: A Cross-Sectional Analysis of Structural and Contextual Factors.Healthcare (Basel, Switzerland) · 2026Article
- What Drives Saudi Gamers? A Study of Gender, Genre, and Geography.Behavioral sciences (Basel, Switzerland) · 2026Article
- Gamified interactive e-books for bullying prevention: enhancing knowledge and motivation in Chinese primary schools.Frontiers in psychology · 2025Article
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Authors and funding
4 authors at 4 institutions in 1 country.
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No grant is acknowledged in the PubMed record.
Abstract
backgroundOver the past 10 years, gamer profiles have been developed to understand the reason underlying players' intrinsic motivation. While the research undertaken has led to the creation of distinct models (e.g., BrainHex and Hexad typologies), there is a lack of studies on the prevalence of these profiles among a specific population and the association between the target population's profiles and their personality traits, gaming behavior, and sociodemographic characteristics.
methodsThus, the present study aimed to (a) establish the gamer profiles of French undergraduate law students, (b) examine the relationships between the participants' profiles and their personality traits, gaming behavior, and sociodemographic characteristics, with a view to the development of serious games specifically intended for this population. In total, 753 French undergraduate students participated in the study, completing an online questionnaire. Data were analyzed using Latent Profile Analysis (LPA), chi-square, and ANOVA.
resultsThe main findings show that among participants, the two most prevalent gamers' profiles are Mastermind (45%) and Seeker (22.7%); followed by three less represented archetypes: Conqueror (12.9%), Daredevil (9.7%), and Achiever (9.7%). These archetypes are associated with the participants' Big Five personality traits. Specifically, Daredevils, Masterminds, and Seekers have high mean scores on Extraversion (p < .001); Achievers and Seekers have high mean scores on Agreeableness (p < .001); Seekers and Achievers have high mean scores on Neuroticism (p < .001); and Seekers, Masterminds, and Achievers have high mean scores on Openness (p < .001). The unveiled profiles are also significantly associated with the participants' gaming behavior including their playing frequency (p < .001), game types (p = .031), and sociodemographic characteristics (p < .001). For example, Masterminds are more likely to be female than the other four profiles (p < .001), while Conquerors and Daredevils are more likely to have a low socio-economic status compared to those with intermediate and high socio-economic status (p = .49).
conclusionThese findings can be used to design serious/educational games tailored to the studied population.
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