Evidence map›Paper›PMID 37737215›Full record

ArticleBMC psychology2023

Relationship between gamer profiles, gaming behavior, sociodemographic characteristics, and big five personality traits among French law students.

Germano Vera Cruz, Anne-Marie Barrault-Méthy, Marion Del Bove, Michael Nauge

Open access · goldAbstract read
In one paragraph

Article in BMC psychology, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
1.6field-weighted citation impact, top 17% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 5 citations in OpenAlex.

  1. Article
  2. What Drives Saudi Gamers? A Study of Gender, Genre, and Geography.Behavioral sciences (Basel, Switzerland) · 2026
    Article
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors at 4 institutions in 1 country.

Germano Vera CruzDepartment of Psychology, UR7273 CRP-CPO, University of Picardie Jules Verne, Campus Chemin du Thil, Amiens, 80000, France. germano.vera.cruz@u-picardie.fr.
Anne-Marie Barrault-MéthyDepartment of Law, U. Bordeaux, Bordeaux, 4600 CERFAPS, France.
Marion Del BoveLinguistics Research Center - Corpus, Discourse and Societies, University Jean Moulin Lyon 3, Lyon, France.
Michael NaugeUR15076 FoReLLIS, University of Poitiers, Poitiers, France.
Centre de recherche en psychologie : cognition, psychisme et organisations · FRCentre d'Etudes Linguistiques · FRSciences Po Bordeaux · FRUniversité de Poitiers · FR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundOver the past 10 years, gamer profiles have been developed to understand the reason underlying players' intrinsic motivation. While the research undertaken has led to the creation of distinct models (e.g., BrainHex and Hexad typologies), there is a lack of studies on the prevalence of these profiles among a specific population and the association between the target population's profiles and their personality traits, gaming behavior, and sociodemographic characteristics.

methodsThus, the present study aimed to (a) establish the gamer profiles of French undergraduate law students, (b) examine the relationships between the participants' profiles and their personality traits, gaming behavior, and sociodemographic characteristics, with a view to the development of serious games specifically intended for this population. In total, 753 French undergraduate students participated in the study, completing an online questionnaire. Data were analyzed using Latent Profile Analysis (LPA), chi-square, and ANOVA.

resultsThe main findings show that among participants, the two most prevalent gamers' profiles are Mastermind (45%) and Seeker (22.7%); followed by three less represented archetypes: Conqueror (12.9%), Daredevil (9.7%), and Achiever (9.7%). These archetypes are associated with the participants' Big Five personality traits. Specifically, Daredevils, Masterminds, and Seekers have high mean scores on Extraversion (p < .001); Achievers and Seekers have high mean scores on Agreeableness (p < .001); Seekers and Achievers have high mean scores on Neuroticism (p < .001); and Seekers, Masterminds, and Achievers have high mean scores on Openness (p < .001). The unveiled profiles are also significantly associated with the participants' gaming behavior including their playing frequency (p < .001), game types (p = .031), and sociodemographic characteristics (p < .001). For example, Masterminds are more likely to be female than the other four profiles (p < .001), while Conquerors and Daredevils are more likely to have a low socio-economic status compared to those with intermediate and high socio-economic status (p = .49).

conclusionThese findings can be used to design serious/educational games tailored to the studied population.

Indexed as

StudentsVideo GamesFemaleHumansMaleMotivationNeuroticismBFI personality traitsGaming behaviorLaw studentsPlayers typologies

Identifiers

PMID37737215
PMCPMC10515229
OpenAlexW4386945422

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.