ArticleJMIR serious games2023
Using Augmented Reality Toward Improving Social Skills: Scoping Review.
Article in JMIR serious games, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
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Who cites it
4 citing papers in PubMed.
- Towards naturalistic social neuroscience: A multi-level framework integrating real-world phenotyping, neurobiology, and computational mechanisms.Cognitive, affective & behavioral neuroscience · 2026Review
- Acceptance of virtual reality to promote attention orientation in children: a qualitative study among children with ADHD and neurotypical development.Annals of medicine · 2025Article
- Development and evaluation of an augmented reality serious game to enhance 21st century skills in cultural tourism.Scientific reports · 2025Article
- Immersive Technologies for Depression Care: Scoping Review.JMIR mental health · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundAugmented reality (AR) has emerged as a promising technology in educational settings owing to its engaging nature. However, apart from applications aimed at the autism spectrum disorder population, the potential of AR in social-emotional learning has received less attention.
objectiveThis scoping review aims to map the range of AR applications that improve social skills and map the characteristics of such applications.
methodsIn total, 2 independent researchers screened 2748 records derived from 3 databases in December 2021-PubMed, IEEE Xplore, and ACM Guide to Computing Literature. In addition, the reference lists of all the included records and existing reviews were screened. Records that had developed a prototype with the main outcome of improving social skills were included in the scoping review. Included records were narratively described for their content regarding AR and social skills, their target populations, and their outcomes. Evaluation studies were assessed for methodological quality.
resultsA total of 17 records met the inclusion criteria for this study. Overall, 10 records describe applications for children with autism, primarily teaching about reading emotions in facial expressions; 7 records describe applications for a general population, targeting both children and adults, with a diverse range of outcome goals. The methodological quality of evaluation studies was found to be weak.
conclusionsMost applications are designed to be used alone, although AR is well suited to facilitating real-world interactions during a digital experience, including interactions with other people. Therefore, future AR applications could endorse social skills in a general population in more complex group settings.
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