Evidence map›Paper›PMID 37697389›Full record

ArticleBMC sports science, medicine & rehabilitation2023

Upper body compression wear improves muscle oxygenation following intense video game training: a randomized cross-over study among competitive gamers.

Joanne DiFrancisco-Donoghue, Alexander Rothstein, Min-Kyung Jung, Hallie Zwibel, William G Werner

Registry-linked trialOpen access · goldAbstract read
In one paragraph

Article in BMC sports science, medicine & rehabilitation, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05037071 (The Impact of Upper Body Compression Wear on Muscle Tissue Oxygen Saturation During Video Game Play in Competitive Gamers.), which is not on this map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
1.0field-weighted citation impact, top 27% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05037071 nacompletednot on this map

The Impact of Upper Body Compression Wear on Muscle Tissue Oxygen Saturation During Video Game Play in Competitive Gamers.

TypeinterventionalSponsorNew York Institute of TechnologyRan2021 to 2022Enrolled15ConditionsMuscle, Fatigue, HeartArmsUpper body graduated compression sleeve
3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 4 citations in OpenAlex.

  1. Article
  2. Article
  3. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 1 institution in 1 country.

Joanne DiFrancisco-DonoghueDepartment of Osteopathic Medicine, New York Institute of Technology/Academic Health Care Center, College of Osteopathic Medicine (NYITCOM), Northern Blvd, PO Box 8000, Old Westbury, NY, 11568, USA. jdonoghu@nyit.edu.ORCID http://orcid.org/0000-0002-0848-3022
Alexander RothsteinDepartment of Interdisciplinary Health Sciences, New York Institute of Technology (NYIT), Old Westbury, NY, USA.
Min-Kyung JungDepartment of Research, NYITCOM, Old Westbury, NY, USA.
Hallie ZwibelDepartment of Family Medicine, NYITCOM, Old Westbury, NY, USA.
William G WernerSchool of Health Professions, Department of Physical Therapy, New York Institute of Technology (NYIT), Old Westbury, NY, USA.
New York Institute of Technology · US

Funding

Fnatic Ltd. N/A
6 · The paper itself

Abstract

backgroundEsport players require a high number of action moves per minute to play, with substantial contractions of the wrist extensor muscles. Players frequently suffer from acute fatigue. The purpose of this study was to examine the use of below the elbow compression sleeves on Sm02 during intense aim training. Secondly, to examine players' performance and perception with and without compression.

methodsThis study was conducted at the New York Institute of Technology and enrolled fifteen collegiate esport players, 2 women and 13 men (age 21.2 ± 2.2). All subjects signed written consent. Participants performed 3 high intensity bouts of an aim trainer followed by a 15-minute rest before doing another 3 bouts of high intensity training conducting the other arm of the study. The compression wear order was randomized. The primary outcome included Sm02 of the extensor carpi radialis longus using near-infrared spectrometry. Secondary outcomes included Kills Per Second (KPS), Score, Total Time to Kill (TTK), accuracy, and perceived performance.

resultsFollowing 15 min of recovery, there was a significant rise in Sm02 while wearing the compression sleeve compared to no compression sleeve (p = 0.004). No change in Sm02 was seen while gaming. In trials 1 and 2, wearing the compression sleeve resulted in a significant increase in KPS and score when compared to not wearing it (p = 0.002,0.006). Although TTK and accuracy did not alter, 46.7% of participants believed the compression sleeve aided their performance.

conclusionsThis study provides support that wearing below the elbow upper body compression sleeves while performing high intensity gaming may reduce fatigue, improve muscle recovery and gaming performance.

trial registrationClinicaltrials.gov identifier NCT05037071. Registered 08/09/2021. URL: Arm Compression on Muscle Oxygen Saturation - Full Text View - ClinicalTrials.gov.

Indexed as

EsportsFatigueGraduated compressionMuscle oxygen

Identifiers

PMID37697389
PMCPMC10496220
OpenAlexW4386609999

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.