Evidence map›Paper›PMID 37695657›Full record

ArticleJMIR research protocols2023

The Effectiveness of Video-Based Game Exercise Therapy Applications in Pes Planus Rehabilitation: Protocol for a Randomized Controlled Trial.

Ayşe Büşra Erten, Devrim Tarakçı, Mehmet Akif Çaçan

2 registry-linked trialsAbstract read
In one paragraph

Article in JMIR research protocols, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Not yet cited in PubMed.

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0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05679219 naunknown statusnot on this map

The Effect of Wii-Based Game Exercise Therapy Applications on Functional Parameters in Pes Planus Rehabilitation

TypeinterventionalSponsorIstanbul Medipol University HospitalRan2022 to 2024Enrolled69ConditionsSerious Game, Videogames, Pes Planus, Virtual RealityArmsStructured Pes Planus Exercises, Wii Based Exergame, Wii Based Serious Game
NCT06769178 narecruitingnot on this mapstarted 2026, after this paper: background citation

Effect of Virtual Reality-Based Interventions on Clinical and Neuroplasticity, Brain Functional Resting State Networks in Cerebral Palsy Rehabilitation

TypeinterventionalSponsorYeditepe UniversityRan2026 to 2027Enrolled24ConditionsCerebral PalsyArmsVirtual Reality based
3 · Its place in the literature

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0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Ayşe Büşra Erten *Department of Physiotherapy and Rehabilitation, Institute of Health Sciences, Istanbul Medipol University, Istanbul, Turkey.ORCID https://orcid.org/0000-0003-1218-7098
Devrim Tarakçı *Department of Ergotherapy, Faculty of Health Sciences, Istanbul Medipol University, Istanbul, Turkey.ORCID https://orcid.org/0000-0001-9804-368X
Mehmet Akif Çaçan *Department of Orthopaedics and Traumatology, Faculty of Medicine, Medipol Mega Hospital Complex, Istanbul Medipol University, Istanbul, Turkey.ORCID https://orcid.org/0000-0003-2587-6327

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundPes planus is one of the most common foot deformities. Although there are many studies on the effectiveness of various exercise methods in pes planus rehabilitation, the number of studies on video-based game exercise therapy applications is very limited.

objectiveThis study aims to evaluate the effectiveness of 2 video-based game exercise therapies and structured exercise practices in pes planus rehabilitation.

methodsThis study is a 3-arm, parallel-group, single-blinded randomized controlled trial. The study will include 69 patients with flexible pes planus aged between 18 and 25 years who attend the orthopedics and traumatology clinic and meet the inclusion criteria. The primary outcomes are measures of navicular drop and pedobarographic analysis before and after the intervention, and the secondary outcomes include balance, femoral anteversion, and lower extremity muscle strength. Participants will be evaluated with a navicular drop test for medial longitudinal arch height, a pedobarographic analysis system for plantar pressure analysis, a Craig test for femoral anteversion, the Becure Balance System for balance measurement, and a myometer device for lower extremity muscle strength measurement. Participants will be randomly assigned to a structured exercise group, an exergame group, or a serious game group according to their order of arrival. The structured exercise group will use a short foot exercise, a towel-picking exercise, and various walking and balance exercises. Patients in the serious play group will play the lower extremity games in the Becure Balance System. Patients in the exergame group will play balance games on the Nintendo Wii game console. All participants will participate in 18 exercise sessions (3 days a week for 6 weeks). After the treatment, the initial measurements will be repeated.

resultsThe study started in January 2023. It is expected to be completed in June 2024.

conclusionsThis study will be the first randomized controlled study to evaluate the effectiveness of 2 different video-based game exercise therapy applications in pes planus rehabilitation. Through this study, the use of video-based game exercise therapy in pes planus rehabilitation, together with the developing technology, will be a guide. In addition, a new exercise protocol, including serious game exercises, will be added to the literature. In the future, it is expected that our study on the development of different game systems, especially for the ankle, will provide pioneering feedback.

trial registrationClinicalTrials.gov NCT05679219; https://clinicaltrials.gov/study/NCT05679219. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): DERR1-10.2196/51772.

Indexed as

exergamepes planusrehabilitationserious gamevideo-based game therapy

Identifiers

PMID37695657
PMCPMC10520774

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.