Evidence map›Paper›PMID 37662760›Full record

ArticleHeliyon2023

Ethical enactivism for smart and inclusive STEAM learning design.

Claudio Aguayo, Ronnie Videla, Francisco López-Cortés, Sebastián Rossel, Camilo Ibacache

Open access · goldAbstract read
In one paragraph

Article in Heliyon, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
3.9field-weighted citation impact, top 6% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed, 23 citations in OpenAlex.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 3 institutions in 3 countries.

Claudio AguayoAppLab, Te Ara Poutama, Faculty of Māori and Indigenous Development, Auckland University of Technology, Auckland, 1010, New Zealand.
Ronnie VidelaEscuela de Educación Diferencial, Facultad de Educación, Universidad Santo Tomás, La Serena, 17800000, Chile.
Francisco López-CortésDepartamento de Biología, Facultad de Ciencias, Universidad de La Serena, La Serena, 1720256, Chile.
Sebastián RosselFacultad de Humanidades, Universidad de La Serena, La Serena, 17800000, Chile.
Camilo IbacacheINNOVA STEAM Lab, La Serena, 17800000, Chile.
Vrije Universiteit Brussel · BEUniversidad Santo Tomás · CLUniversity of La Serena · CL

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Current global challenges of the 21st century promote STEAM (science, technology, engineering, arts and mathematics) education and digitalization as a means for humans to be the central actors in the construction of a sustainable society that favors a sense of worth and global wellbeing. In this scenario, new educational technology tools and immersive learning affordances (possibilities), offer unprecedented potential for the design of smart and dynamic learning systems and contexts that can enhance learning processes across varied audiences and educational settings. However, current STEAM education practice lacks attention to equipping all citizens with the necessary skills to use digital technologies in an ethical, critical and creative way. This gap calls for attention in design processes, principles and practices that are attentive to ethical considerations and values-based approaches. On the other hand, in its formulation STEAM as an educational approach is framed in four fundamental pillars: creativity, inclusion, citizenship and emerging technologies, which also put attention on the inclusion of disadvantaged and underrepresented social groups during STEAM education design. Following an apparent need to explore ethical and inclusive design in STEAM education, and inspired in the 4E cognition framework, ethical enactivism and embodied and ecosomaesthetics experience design, here we propose a theoretical framework grounded on systems thinking for the design of smart and dynamic STEAM learning systems and settings. The framework is aimed at STEAM educational psychologists, educational technologists, learning designers and educational practitioners who wish to address the global challenges of 21st century education by means of creative, innovative and inclusive education design.

Indexed as

Ethical enactivismImmersive learningPlanetary wellbeingSTEAMSystems thinking

Identifiers

PMID37662760
PMCPMC10472010
OpenAlexW4386012905

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.