ArticleFrontiers in psychology2023
Acute effects of exergaming on young adults' energy expenditure, enjoyment, and self-efficacy.
Article in Frontiers in psychology, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 2 of them syntheses that pooled it.
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Who cites it
11 citing papers in PubMed, 2 syntheses or guidelines pooled it, 14 citations in OpenAlex.
- Effects of active video games on affective responses and mental health symptoms in young adults: a systematic review.BMC public health · 2025Pooled it
- Strategies and Best Practices That Enhance the Physical Activity Levels of Undergraduate University Students: A Systematic Review.International journal of environmental research and public health · 2024Pooled it
- Exergame enjoyment using various devices and awareness of their use for physical activity and health improvement among young adults.BMC sports science, medicine & rehabilitation · 2026Article
- The Associations Between Participation in Leisure Dance Activity, Perceived Health Status, Happiness Level, and Perceptions of Leisure Amidst Selected Demographic Determinants.Healthcare (Basel, Switzerland) · 2026Article
- MOBA eSports participation and psychological traits in individuals with disabilities-an association analysis grounded in self-efficacy, social support, and trait sport confidence.Frontiers in psychology · 2026Article
- Health Benefits of Video Games in Adolescents and Young Adults.Current pediatrics reports · 2026Review
- Playing for a Healthy Life: Integrating Mobile Exergames in Physical Education.Behavioral sciences (Basel, Switzerland) · 2025Article
- Efficacy of exergaming dance and aerobic dance on young adults' enjoyment, situational motivation, self-efficacy, and steps.Frontiers in psychology · 2025Article
- The Effects of Exergames on Physical Fitness, Body Composition and Enjoyment in Children: A Six-Month Intervention Study.Children (Basel, Switzerland) · 2024Article
- Comparison of enjoyment and energy expenditure of exergame with and without blood flow restriction in men and women.Scientific reports · 2024Article
- Exergaming in augmented reality is tailor-made for aerobic training and enjoyment among healthy young adults.Frontiers in public health · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors at 6 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
This study investigated the effects of a dance-based exergaming on Chinese college students' energy expenditure, self-efficacy, and enjoyment in comparison with the traditional aerobic dance exercise. Forty young adults (33 females; Mage = 21.55 years, SD = 2.06) completed two separate 20 min exercise sessions with 10 min intervals on the same day: (1) Xbox 360 Kinect Just Dance exergaming session; and (2) a traditional instructor-led aerobic dance exercise session. Participants' energy expenditure (Kcal/session) was measured by the ActiGraph GT9X Link accelerometers, and their perceived self-efficacy and enjoyment were assessed via validated surveys following each session. Dependent t-test indicated significant differences in participants' enjoyment (
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.