Evidence map›Paper›PMID 37566442›Full record

ArticleJMIR serious games2023

Developing a Game (Inner Dragon) Within a Leading Smartphone App for Smoking Cessation: Design and Feasibility Evaluation Study.

Justin S White, Marie K Salem, Séverine Toussaert, J Lee Westmaas, Bethany R Raiff, David Crane, Edward Warrender, Courtney Lyles, Lorien Abroms, Johannes Thrul

Registry-linked trialOpen access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05227027 (Influence of a Game Embedded in a Smartphone App for Smoking Cessation on User Engagement), which is not on this map. Cited by 10 papers.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed
38.0field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05227027 nacompletednot on this map

Influence of a Game Embedded in a Smartphone App for Smoking Cessation on User Engagement: A Randomized Pilot Trial

TypeinterventionalSponsorUniversity of California, San FranciscoRan2022 to 2022Enrolled500ConditionsCigarette Smoking-Related CarcinomaArmsGame Module, Smoke Free smartphone application
3 · Its place in the literature

Who cites it

10 citing papers in PubMed, 18 citations in OpenAlex.

  1. Trial
  2. Review
  3. Article
  4. Article
  5. Review
  6. Centering Health Equity in an Increasingly Digital Environment.Perspectives in biology and medicine · 2025
    Article
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  8. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors at 8 institutions in 3 countries.

Justin S WhitePhilip R Lee Institute for Health Policy Studies, University of California, San Francisco, CA, United States.ORCID https://orcid.org/0000-0002-3388-9569
Marie K SalemPhilip R Lee Institute for Health Policy Studies, University of California, San Francisco, CA, United States.ORCID https://orcid.org/0000-0002-0431-2680
Séverine ToussaertDepartment of Economics, University of Oxford, Oxford, United Kingdom.ORCID https://orcid.org/0000-0002-2491-6713
J Lee WestmaasPopulation Science, American Cancer Society, Atlanta, GA, United States.ORCID https://orcid.org/0000-0002-6716-7695
Bethany R RaiffDepartment of Psychology, Rowan University, Glassboro, NJ, United States.ORCID https://orcid.org/0000-0002-1434-6550
David Crane23 Limited, London, United Kingdom.ORCID https://orcid.org/0000-0002-9755-0214
Edward Warrender23 Limited, London, United Kingdom.ORCID https://orcid.org/0009-0008-6238-7454
Courtney LylesDepartment of Medicine, University of California, San Francisco, CA, United States.ORCID https://orcid.org/0000-0002-1111-8595
Lorien AbromsDepartment of Prevention and Community Health, George Washington University, Washington, DC, United States.ORCID https://orcid.org/0000-0001-6859-283X
Johannes ThrulDepartment of Mental Health, Johns Hopkins Bloomberg School of Public Health, Baltimore, MD, United States.ORCID https://orcid.org/0000-0001-8929-9579
American Cancer Society · USBoston University · USGeorge Washington University · USJohns Hopkins University · USLee University · USRowan University · USUniversity of California, San Francisco · USUniversity of Oxford · GB

Funding

Program Development (Pilot)P30AG012839 · NIA · UNIVERSITY OF CALIFORNIA BERKELEY · PI RONALD D LEE · 1999 to 2026
$18.6M
A Pilot Trial of Gamification for Enhancing a Smoking Cessation App.R21CA238301 · NCI · UNIVERSITY OF CALIFORNIA, SAN FRANCISCO · PI WHITE, JUSTIN S · 2020 to 2021
$429k
NCI NIH HHS R21 CA238301NIA NIH HHS P30 AG012839
6 · The paper itself

Abstract

backgroundSeveral stand-alone smartphone apps have used serious games to provide an engaging approach to quitting smoking. So far, the uptake of these games has been modest, and the evidence base for their efficacy in promoting smoking cessation is still evolving. The feasibility of integrating a game into a popular smoking cessation app is unclear.

objectiveThe aim of this paper was to describe the design and iterative development of the Inner Dragon game within Smoke Free, a smartphone app with proven efficacy, and the results of a single-arm feasibility trial as part of a broad program that seeks to assess the effectiveness of the gamified app for smoking cessation.

methodsIn phase 1, the study team undertook a multistep process to design and develop the game, including web-based focus group discussions with end users (n=15). In phase 2, a single-arm study of Smoke Free users who were trying to quit (n=30) was conducted to assess the feasibility and acceptability of the integrated game and to establish the feasibility of the planned procedures for a randomized pilot trial.

resultsPhase 1 led to the final design of Inner Dragon, informed by principles from psychology and behavioral economics and incorporating several game mechanics designed to increase user engagement and retention. Inner Dragon users maintain an evolving pet dragon that serves as a virtual avatar for the users' progress in quitting. The phase-2 study established the feasibility of the study methods. The mean number of app sessions completed per user was 13.8 (SD 13.1; median 8; range 1-46), with a mean duration per session of 5.8 (median 1.1; range 0-81.1) minutes. Overall, three-fourths (18/24, 75%) of the participants entered the Inner Dragon game at least once and had a mean of 2.4 (SD 2.4) sessions of game use. The use of Inner Dragon was positively associated with the total number of app sessions (correlation 0.57). The mean satisfaction score of participants who provided ratings (11/24, 46%) was 4.2 (SD 0.6) on a 5-point scale; however, satisfaction ratings for Inner Dragon were only completed by 13% (3/24) of the participants.

conclusionsFindings supported further development and evaluation of Inner Dragon as a beneficial feature of Smoke Free. The next step of this study is to conduct a randomized pilot trial to determine whether the gamified version of the app increases user engagement over a standard version of the app.

Indexed as

feasibilitygames for healthgamificationmobile appmobile phonesmoking cessationsoftware design

Identifiers

PMID37566442
PMCPMC10457699
OpenAlexW4383599235

What OpenQuestion holds

Textmetadata
LicenceCC BY
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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.