Evidence map›Paper›PMID 37564360›Full record

ArticlePNAS nexus2023

Kinematic markers of skill in first-person shooter video games.

Matthew Warburton, Carlo Campagnoli, Mark Mon-Williams, Faisal Mushtaq, J Ryan Morehead

Open access · goldAbstract read
In one paragraph

Article in PNAS nexus, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
2.5field-weighted citation impact, top 11% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 14 citations in OpenAlex.

  1. Article
  2. Article
  3. Indirect feedback hinders explicit sensorimotor adaptation.Proceedings. Biological sciences · 2025
    Article
  4. Article
  5. Motor adaptation is reduced by symbolic compared to sensory feedback.bioRxiv : the preprint server for biology · 2024
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 2 institutions in 2 countries.

Matthew WarburtonSchool of Psychology, University of Leeds, Leeds, West Yorkshire, LS2 9JT, UK.ORCID https://orcid.org/0000-0001-5309-4424
Carlo CampagnoliSchool of Psychology, University of Leeds, Leeds, West Yorkshire, LS2 9JT, UK.ORCID https://orcid.org/0000-0002-9794-4475
Mark Mon-WilliamsSchool of Psychology, University of Leeds, Leeds, West Yorkshire, LS2 9JT, UK.ORCID https://orcid.org/0000-0001-7595-8545
Faisal MushtaqSchool of Psychology, University of Leeds, Leeds, West Yorkshire, LS2 9JT, UK.ORCID https://orcid.org/0000-0001-7881-1127
J Ryan MoreheadSchool of Psychology, University of Leeds, Leeds, West Yorkshire, LS2 9JT, UK.ORCID https://orcid.org/0000-0001-5724-3028
University of Leeds · GBNational Health Service · GB

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Video games present a unique opportunity to study motor skill. First-person shooter (FPS) games have particular utility because they require visually guided hand movements that are similar to widely studied planar reaching tasks. However, there is a need to ensure the tasks are equivalent if FPS games are to yield their potential as a powerful scientific tool for investigating sensorimotor control. Specifically, research is needed to ensure that differences in visual feedback of a movement do not affect motor learning between the two contexts. In traditional tasks, a movement will translate a cursor across a static background, whereas FPS games use movements to pan and tilt the view of the environment. To this end, we designed an online experiment where participants used their mouse or trackpad to shoot targets in both visual contexts. Kinematic analysis showed player movements were nearly identical between contexts, with highly correlated spatial and temporal metrics. This similarity suggests a shared internal model based on comparing predicted and observed displacement vectors rather than primary sensory feedback. A second experiment, modeled on FPS-style aim-trainer games, found movements exhibited classic invariant features described within the sensorimotor literature. We found the spatial metrics tested were significant predictors of overall task performance. More broadly, these results show that FPS games offer a novel, engaging, and compelling environment to study sensorimotor skill, providing the same precise kinematic metrics as traditional planar reaching tasks.

Indexed as

assessmentkinematicssensorimotorskillvideo games

Identifiers

PMID37564360
PMCPMC10411933
OpenAlexW4385426697

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.