Evidence map›Paper›PMID 37547712›Full record

Trial reportPeerJ2023

Dynamic assessment of the effectiveness of digital game-based literacy training in beginning readers: a cluster randomised controlled trial.

Toivo Glatz, Wim Tops, Elisabeth Borleffs, Ulla Richardson, Natasha Maurits, Annemie Desoete, Ben Maassen

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in PeerJ, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Toivo GlatzCenter for Language and Cognition (CLCG), Faculty of Arts, University of Groningen, Groningen, Netherlands.ORCID 0000-0002-8994-7860
Wim TopsSchool of Educational Studies, Universiteit Hasselt, Hasselt, Belgium.
Elisabeth BorleffsCenter for Language and Cognition (CLCG), Faculty of Arts, University of Groningen, Groningen, Netherlands.ORCID 0000-0002-8873-4724
Ulla RichardsonCentre for Applied Language Studies, University of Jyväskylä, Jyväskylä, Finland.ORCID 0000-0001-9181-5106
Natasha MauritsBehaviour and Cognitive Neuroscience (BCN), University Medical Center Groningen (UMCG), University of Groningen, Groningen, Netherlands.ORCID 0000-0001-6231-7044
Annemie DesoeteDepartment of Experimental Clinical and Health Psychology Ghent University, Gent, Belgium.ORCID 0000-0001-6663-7440
Ben MaassenCenter for Language and Cognition (CLCG), Faculty of Arts, University of Groningen, Groningen, Netherlands.ORCID 0000-0002-3330-1462

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In this article, we report on a study evaluating the effectiveness of a digital game-based learning (DGBL) tool for beginning readers of Dutch, employing active (math game) and passive (no game) control conditions. This classroom-level randomized controlled trial included 247 first graders from 16 classrooms in the Netherlands and the Dutch-speaking part of Belgium. The intervention consisted of 10 to 15 min of daily playing during school time for a period of up to 7 weeks. Our outcome measures included reading fluency, phonological skills, as well as purpose built in-game proficiency levels to measure written lexical decision and letter speech sound association. After an average of 28 playing sessions, the literacy game improved letter knowledge at a scale generalizable for all children in the classroom compared to the two control conditions. In addition to a small classroom wide benefit in terms of reading fluency, we furthermore discovered that children who scored high on phonological awareness prior to training were more fluent readers after extensive exposure to the reading game. This study is among the first to exploit game generated data for the evaluation of DGBL for literacy interventions.

Indexed as

DyslexiaLiteracyChildHumansLearningPhoneticsReadingBeginning readersDynamic assessmentDyslexiaGame-based learningGraphoGame

Identifiers

PMID37547712
PMCPMC10399564

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.