Evidence map›Paper›PMID 37531408›Full record

SynthesisPloS one2023

A game-factors approach to cognitive benefits from video-game training: A meta-analysis.

Evan T Smith, Chandramallika Basak

Abstract readMeta-Analysis
In one paragraph

Synthesis in PloS one, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

10 citing papers in PubMed.

  1. Article
  2. Article
  3. Review
  4. Article
  5. Review
  6. Article
  7. Article
  8. Article
  9. Article
  10. Exergaming and Cognitive Function Research: A Bibliometric Visualization Analysis Using CiteSpace.Inquiry : a journal of medical care organization, provision and financing
    Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Evan T SmithCenter for Vital Longevity, University of Texas at Dallas, Dallas, Texas, United States of America.
Chandramallika BasakCenter for Vital Longevity, University of Texas at Dallas, Dallas, Texas, United States of America.ORCID 0000-0002-0364-0324

Funding

Strategic Training to Optimize Neurocognitive Functions in Older AdultsR56AG060052 · NIA · UNIVERSITY OF TEXAS DALLAS · PI BASAK, CHANDRAMALLIKA · 2018 to 2018
$765k
NIA NIH HHS R56 AG060052
6 · The paper itself

Abstract

This current study is a meta-analysis conducted on 63 studies on video-game based cognitive interventions (118 investigations, N = 2,079), which demonstrated a moderate and significant training effect on overall gains in cognition, g = 0.25, p < .001. Significant evidence of transfer was found to overall cognition, as well as to attention/perception and higher-order cognition constructs. Examination of specific gameplay features however showed selective and differential transfer to these outcome measures, whereas the genre labels of "action", "strategy", "casual", and "non-casual" were not similarly predictive of outcomes. We therefore recommend that future video-game interventions targeting cognitive enhancements should consider gameplay feature classification approach over existing genre classification, which may provide more fruitful training-related benefits to cognition.

Indexed as

CognitionVideo GamesAttentionOutcome Assessment, Health Care

Identifiers

PMID37531408
PMCPMC10395941

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.