Evidence map›Paper›PMID 37527271›Full record

ArticlePloS one2023

Biomarkers of professional cybersportsmen: Event related potentials and cognitive tests study.

Sergei Gostilovich, Airat Kotliar Shapirov, Andrei Znobishchev, Anh-Huy Phan, Andrzej Cichocki

Erratum issuedAbstract read
In one paragraph

Article in PloS one, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 7 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed, 2 syntheses or guidelines pooled it.

  1. Pooled it
  2. Pooled it
  3. Article
  4. Decoding the elite soccer player's psychological profile.Proceedings of the National Academy of Sciences of the United States of America · 2025
    Article
  5. Article
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4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

5 authors.

Sergei GostilovichCenter for Artificial Intelligent Technology, Skolkovo Institute of Science and Technology (Skoltech), Moscow, Russia.ORCID 0000-0002-1704-0717
Airat Kotliar ShapirovCenter for Artificial Intelligent Technology, Skolkovo Institute of Science and Technology (Skoltech), Moscow, Russia.
Andrei ZnobishchevCenter for Artificial Intelligent Technology, Skolkovo Institute of Science and Technology (Skoltech), Moscow, Russia.
Anh-Huy PhanCenter for Artificial Intelligent Technology, Skolkovo Institute of Science and Technology (Skoltech), Moscow, Russia.
Andrzej CichockiCenter for Artificial Intelligent Technology, Skolkovo Institute of Science and Technology (Skoltech), Moscow, Russia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

"Faster, higher, stronger" is the motto of any professional athlete. Does that apply to brain dynamics as well? In our paper, we performed a series of EEG experiments on Visually Evoked Potentials and a series of cognitive tests-reaction time and visual search, with professional eSport players in Counter-Strike: Global Offensive (CS:GO) and novices (control group) in order to find important differences between them. EEG data were studied in a temporal domain by Event-Related Potentials (ERPs) and in a frequency domain by Variational Mode Decomposition. The EEG analysis showed that the brain reaction of eSport players is faster (P300 latency is earlier on average by 20-70 ms, p < 0.005) and stronger (P300 peak amplitude is higher on average by 7-9 mkV, p < 0.01). Professional eSport players also exhibit stronger stimulus-locked alpha-band power. Besides, the Spearman correlation analysis showed a significant correlation between hours spend in CS:GO and mean amplitude of P200 and N200 for the professional players. The comparison of cognitive test results showed the superiority of the professional players to the novices in reaction time (faster) and choice reaction time-faster reaction, but similar correctness, while a significant difference in visual search skills was not detected. Thus, significant differences in EEG signals (in spectrograms and ERPs) and cognitive test results (reaction time) were detected between the professional players and the control group. Cognitive tests could be used to separate skilled players from novices, while EEG testing can help to understand the skilled player's level. The results can contribute to understanding the impact of eSport on a player's cognitive state and associating eSport with a real sport. Moreover, the presented results can be useful for evaluating eSport team members and making training plans.

Indexed as

ElectroencephalographyEvoked PotentialsBiomarkersEvent-Related Potentials, P300HumansNeuropsychological TestsReaction TimeBiomarkers

Identifiers

PMID37527271
PMCPMC10393144

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.