ArticleEuropean journal of investigation in health, psychology and education2023
The Effect of STEAM Activities Based on Experiential Learning on Ninth Graders' Mental Motivation.
Article in European journal of investigation in health, psychology and education, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
2 citing papers in PubMed.
- Do You Want to Make a Battery? Insights from the Development and Evaluation of a Chemistry Public Engagement Activity.Journal of chemical education · 2024Article
- The Impact of Using Digital Video Recordings by Prospective Teachers on Their Technological Pedagogical Content Knowledge.European journal of investigation in health, psychology and education · 2024Article
Corrections and comments
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Authors and funding
3 authors.
Funding
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Abstract
The impact of STEAM (Science, Technology, Engineering, Arts, and Math) on pupils' learning has been increasingly highlighted recently. This study aims to shed light on the effect of STEAM activities based on experiential learning on ninth graders' mental motivation and learning. The present research adopted a mixed methodology (quantitative and qualitative). The study sample consisted of 90 students divided into three groups. The tools utilized in conducting the study included California Measurement Mental Motivation, and semi-structured interviews with (10) participants. The tools' validity and reliability were verified. After data were analyzed, the findings showed statically significant differences between students' post average scores regarding mental motivation due to teaching method, and in favor of the experimental groups (face-to-face STEAM activities, online STEAM activities). This provides tangible proof for the need to include STEAM activities in school curricula to enhance learners' curiosity, problem-solving skills and self-confidence through learning, as well as their task accomplishment ability.
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