Evidence map›Paper›PMID 37488401›Full record

ArticleNature human behaviour2023

Empowerment contributes to exploration behaviour in a creative video game.

Franziska Brändle, Lena J Stocks, Joshua B Tenenbaum, Samuel J Gershman, Eric Schulz

Abstract read
PubMed Publisher
In one paragraph

Article in Nature human behaviour, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 14 papers.

0numbers the graph read from it
0cells of the map it votes in
14citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

14 citing papers in PubMed.

  1. Semantic knowledge guides innovation and drives cultural evolution.Proceedings of the National Academy of Sciences of the United States of America · 2026
    Article
  2. Review
  3. Article
  4. Article
  5. Novelty as a drive of human exploration in complex stochastic environments.Proceedings of the National Academy of Sciences of the United States of America · 2025
    Article
  6. Adaptive planning depth in human problem-solving.Royal Society open science · 2025
    Article
  7. Article
  8. The CuriousOpen mind : discoveries in cognitive science · 2025
    Article
  9. Individual differences in information demand have a low dimensional structure predicted by some curiosity traits.Proceedings of the National Academy of Sciences of the United States of America · 2024
    Article
  10. Article
  11. Using games to understand the mind.Nature human behaviour · 2024
    Review
  12. Article
  13. Article
  14. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Franziska BrändleMax Planck Institute for Biological Cybernetics, Tübingen, Germany. franziska.braendle@tuebingen.mpg.de.ORCID 0000-0003-1031-337X
Lena J StocksMax Planck Institute for Biological Cybernetics, Tübingen, Germany.
Joshua B TenenbaumDepartment of Brain and Cognitive Sciences, Massachusetts Institute of Technology, Cambridge, MA, USA.
Samuel J GershmanCenter for Brains, Minds, and Machines, Massachusetts Institute of Technology, Cambridge, MA, USA.ORCID 0000-0002-6546-3298
Eric SchulzMax Planck Institute for Biological Cybernetics, Tübingen, Germany.ORCID 0000-0003-3088-0371

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Studies of human exploration frequently cast people as serendipitously stumbling upon good options. Yet these studies may not capture the richness of exploration strategies that people exhibit in more complex environments. Here we study behaviour in a large dataset of 29,493 players of the richly structured online game 'Little Alchemy 2'. In this game, players start with four elements, which they can combine to create up to 720 complex objects. We find that players are driven not only by external reward signals, such as an attempt to produce successful outcomes, but also by an intrinsic motivation to create objects that empower them to create even more objects. We find that this drive for empowerment is eliminated when playing a game variant that lacks recognizable semantics, indicating that people use their knowledge about the world and its possibilities to guide their exploration. Our results suggest that the drive for empowerment may be a potent source of intrinsic motivation in richly structured domains, particularly those that lack explicit reward signals.

Indexed as

Video GamesAchievementExploratory BehaviorHumansMotivationReward

Identifiers

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.