Evidence map›Paper›PMID 37422507›Full record

ReviewNPJ digital medicine2023

The performance of serious games for enhancing attention in cognitively impaired older adults.

Alaa Abd-Alrazaq, Israa Abuelezz, Eiman Al-Jafar, Kerstin Denecke, Mowafa Househ, Sarah Aziz, Arfan Ahmed, Ali Aljaafreh, Rawan AlSaad, Javaid Sheikh

Abstract readReview
In one paragraph

Review in NPJ digital medicine, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Alaa Abd-AlrazaqAI Center for Precision Health, Weill Cornell Medicine-Qatar, Doha, Qatar. aaa4027@qatar-med.cornell.edu.ORCID http://orcid.org/0000-0001-7695-4626
Israa AbuelezzDivision of Information and Computing Technology, College of Science and Engineering, Hamad Bin Khalifa University, Qatar Foundation, Doha, Qatar.ORCID http://orcid.org/0000-0002-1082-6864
Eiman Al-JafarKuwait Health Informatics Association, Kuwait, Kuwait.
Kerstin DeneckeInstitute for Medical Informatics, Bern University of Applied Science, Bern, Switzerland.
Mowafa HousehDivision of Information and Computing Technology, College of Science and Engineering, Hamad Bin Khalifa University, Qatar Foundation, Doha, Qatar.ORCID http://orcid.org/0000-0002-3648-6271
Sarah AzizAI Center for Precision Health, Weill Cornell Medicine-Qatar, Doha, Qatar.
Arfan AhmedAI Center for Precision Health, Weill Cornell Medicine-Qatar, Doha, Qatar.ORCID http://orcid.org/0000-0002-4025-5767
Ali AljaafrehDepartment of Management Information Systems, School of Business, Mutah University, Karak, Jordan.ORCID http://orcid.org/0000-0003-2397-5276
Rawan AlSaadAI Center for Precision Health, Weill Cornell Medicine-Qatar, Doha, Qatar.ORCID http://orcid.org/0000-0002-3235-0860
Javaid SheikhAI Center for Precision Health, Weill Cornell Medicine-Qatar, Doha, Qatar.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Attention, which is the process of noticing the surrounding environment and processing information, is one of the cognitive functions that deteriorate gradually as people grow older. Games that are used for other than entertainment, such as improving attention, are often referred to as serious games. This study examined the effectiveness of serious games on attention among elderly individuals suffering from cognitive impairment. A systematic review and meta-analyses of randomized controlled trials were carried out. A total of 10 trials ultimately met all eligibility criteria of the 559 records retrieved. The synthesis of very low-quality evidence from three trials, as analyzed in a meta-study, indicated that serious games outperform no/passive interventions in enhancing attention in cognitively impaired older adults (P < 0.001). Additionally, findings from two other studies demonstrated that serious games are more effective than traditional cognitive training in boosting attention among cognitively impaired older adults. One study also concluded that serious games are better than traditional exercises in enhancing attention. Serious games can enhance attention in cognitively impaired older adults. However, given the low quality of the evidence, the limited number of participants in most studies, the absence of some comparative studies, and the dearth of studies included in the meta-analyses, the results remain inconclusive. Thus, until the aforementioned limitations are rectified in future research, serious games should serve as a supplement, rather than a replacement, to current interventions.

Identifiers

PMID37422507
PMCPMC10329640

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.