Evidence map›Paper›PMID 37389916›Full record

ArticleJMIR formative research2023

Human-to-Computer Interactivity Features Incorporated Into Behavioral Health mHealth Apps: Systematic Search.

Ann Futterman Collier, Shelby Hagemann, Susan Brown Trinidad, Morgan Vigil-Hayes

Abstract read
In one paragraph

Article in JMIR formative research, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Ann Futterman CollierResearch Department, Southcentral Foundation, Anchorage, AK, United States.ORCID https://orcid.org/0000-0001-7627-5447
Shelby HagemannSchool of Informatics, Computing, and Cyber Systems, Northern Arizona University, Flagstaff, AZ, United States.ORCID https://orcid.org/0000-0001-7260-2252
Susan Brown TrinidadDepartment of Bioethics and Humanities, University of Washington School of Medicine, Seattle, WA, United States.ORCID https://orcid.org/0000-0002-5956-6557
Morgan Vigil-HayesSchool of Informatics, Computing, and Cyber Systems, Northern Arizona University, Flagstaff, AZ, United States.ORCID https://orcid.org/0000-0001-9010-5380

Funding

Researcher Career Enhancement ProjectS06GM142122 · NIGMS · SOUTHCENTRAL FOUNDATION · PI MICHLIG, GEORGIA J · 2021 to 2024
$3.9M
Impact of Prenatal Vitamin D Supplementation on Prenatal Vitamin D Concentrations and Early Childhood CariesS06GM127911 · NIGMS · ALASKA NATIVE TRIBAL HEALTH CONSORTIUM · PI FERUCCI, ELIZABETH D, THOMAS, TIMOTHY K · 2018 to 2021
$3.3M
NIGMS NIH HHS S06 GM127911
6 · The paper itself

Abstract

backgroundWhile there are thousands of behavioral health apps available to consumers, users often quickly discontinue their use, which limits their therapeutic value. By varying the types and number of ways that users can interact with behavioral health mobile health apps, developers may be able to support greater therapeutic engagement and increase app stickiness.

objectiveThe main objective of this analysis was to systematically characterize the types of user interactions that are available in behavioral health apps and then examine if greater interactivity was associated with greater user satisfaction, as measured by app metrics.

methodsUsing a modified PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analysis) methodology, we searched several different app clearinghouse websites and identified 76 behavioral health apps that included some type of interactivity. We then filtered the results to ensure we were examining behavioral health apps and further refined our search to include apps that identified one or more of the following terms: peer or therapist forum, discussion, feedback, professional, licensed, buddy, friend, artificial intelligence, chatbot, counselor, therapist, provider, mentor, bot, coach, message, comment, chat room, community, games, care team, connect, share, and support in the app descriptions. In the final group of 34 apps, we examined the presence of 6 types of human-machine interactivities: human-to-human with peers, human-to-human with providers, human-to-artificial intelligence, human-to-algorithms, human-to-data, and novel interactive smartphone modalities. We also downloaded information on app user ratings and visibility, as well as reviewed other key app features.

resultsWe found that on average, the 34 apps reviewed included 2.53 (SD 1.05; range 1-5) features of interactivity. The most common types of interactivities were human-to-data (n=34, 100%), followed by human-to-algorithm (n=15, 44.2%). The least common type of interactivity was human-artificial intelligence (n=7, 20.5%). There were no significant associations between the total number of app interactivity features and user ratings or app visibility. We found that a full range of therapeutic interactivity features were not used in behavioral health apps.

conclusionsIdeally, app developers would do well to include more interactivity features in behavioral health apps in order to fully use the capabilities of smartphone technologies and increase app stickiness. Theoretically, increased user engagement would occur by using multiple types of user interactivity, thereby maximizing the benefits that a person would receive when using a mobile health app.

Indexed as

appbehavioral appbehavioral healthconsumersengagementhealth applicationinteractivitymHealthstickinesssupporttherapeuticuser engagementusers

Identifiers

PMID37389916
PMCPMC10365630

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.