ArticleAddictive behaviors reports2023
The serial mediation effects of body image-coping strategies and avatar-identification in the relationship between self-concept clarity and gaming disorder: A pilot study.
Article in Addictive behaviors reports, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
2 citing papers in PubMed, 6 citations in OpenAlex.
- Gaming for Self-Searching? A Three-Wave Longitudinal Investigation on the Correlations and Predictions Among Self-Concept Clarity, Player-Avatar Identification, and Internet Gaming Disorder.Journal of youth and adolescence · 2026Article
- Machine Learning(s) in gaming disorder through the user-avatar bond: A step towards conceptual and methodological clarity.Journal of behavioral addictions · 2024Article
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Authors and funding
4 authors at 4 institutions in 3 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Gaming disorder (GD) has been recognized as a mental health problem, resulting in adverse and psychosocial consequences. Although previous evidence suggests poorer self-concept clarity (SCC) and avatar identification are associated with GD, less is known about the mediating role of body-image coping strategies (appearance-fixing and avoidance, a form of escapism) in this relationship. A total of 214 Italian online gamers (64 % males) were anonymously recruited online by posting the survey link on social media gaming forums and other online sites. The participants' ages ranged from 18 to 59 years (M = 24.07 years, SD = 5.19). The results of the correlational analysis showed that SCC was negatively related to GD, whereas body coping strategies and avatar-identification were positively associated with GD. Avoidance fully mediated the association between SCC and GD. Moreover, appearance-fixing and avatar-identification were full serial mediators between SCC and GD. Overall, the results of the present study suggest potential pathways for understanding the underlying determinants of GD, which can help in the design of intervention programs to help reduce the risk of GD among players.
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