Evidence map›Paper›PMID 37361243›Full record

ArticleGMS journal for medical education2023

Development and evaluation of a virtual reality training for emergency treatment of shortness of breath based on frameworks for serious games.

Sarah Rickenbacher-Frey, Selina Adam, Aristomenis K Exadaktylos, Martin Müller, Thomas C Sauter, Tanja Birrenbach

Open access · greenAbstract read
In one paragraph

Article in GMS journal for medical education, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed
2.5field-weighted citation impact, top 11% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed, 14 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 1 institution in 1 country.

Sarah Rickenbacher-FreyUniversity Hospital Bern, Inselspital, Department of Emergency Medicine, Bern, Switzerland.
Selina AdamUniversity Hospital Bern, Inselspital, Department of Emergency Medicine, Bern, Switzerland.
Aristomenis K ExadaktylosUniversity Hospital Bern, Inselspital, Department of Emergency Medicine, Bern, Switzerland.
Martin MüllerUniversity Hospital Bern, Inselspital, Department of Emergency Medicine, Bern, Switzerland.
Thomas C SauterUniversity Hospital Bern, Inselspital, Department of Emergency Medicine, Bern, Switzerland.
Tanja BirrenbachUniversity Hospital Bern, Inselspital, Department of Emergency Medicine, Bern, Switzerland.
University Hospital of Bern · CH

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Virtual reality (VR) can offer an innovative approach to providing training in emergency situations, especially in times of COVID-19. There is no risk of infection, and the procedure is scalable and resource-efficient. Nevertheless, the challenges and problems that can arise in the development of VR training are often unclear or underestimated. As an example, we present the evaluation of the feasibility of development of a VR training session for the treatment of dyspnoea. This is based on frameworks for serious games, and provides lessons learned. We evaluate the VR training session with respect to usability, satisfaction, as well as perceived effectiveness and workload of participants. Methods: The VR training was developed using the established framework (Steps 1-4) for serious games of Verschueren et al. and Nicholson's RECIPE elements for meaningful gamification. Primary validation (Step 4) was performed at the University of Bern, Switzerland, in a pilot study without control group, with a convenience sample of medical students (n=16) and established measurement tools. Results: The theoretical frameworks permitted guided development of the VR training session. Validation gave a median System Usability Scale of 80 (IQR 77.5-85); for the User Satisfaction Evaluation Questionnaire, the median score was 27 (IQR 26-28). After the VR training, there was a significant gain in the participants' confidence in treating a dyspnoeic patient (median pre-training 2 (IQR 2-3) vs. post-training 3 (IQR 3-3), p=0.016).Lessons learned include the need for involving medical experts, medical educators and technical experts at an equivalent level during the entire development process. Peer-teaching guidance for VR training was feasible. Conclusion: The proposed frameworks can be valuable tools to guide the development and validation of scientifically founded VR training. The new VR training session is easy and satisfying to use and is effective - and is almost without motion sickness.

Indexed as

COVID-19Virtual RealityDyspneaEmergency TreatmentHumansPilot ProjectsCOVID-19emergency medicinemedical educationserious gameshortness of breathvirtual reality

Identifiers

PMID37361243
PMCPMC10285370
OpenAlexW4382181881

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.