Evidence map›Paper›PMID 37360348›Full record

ArticleFrontiers in neurology2023

Feasibility of a serious game system including a tangible object for post stroke upper limb rehabilitation: a pilot randomized clinical study.

Samuel Pouplin, Céline Bonnyaud, Sylvain Bouchigny, Christine Mégard, Lucie Bertholier, Rafik Goulamhoussen, Pierre Foulon, Djamel Bensmail, Frédéric Barbot, Nicolas Roche

Registry-linked trialAbstract read
In one paragraph

Article in Frontiers in neurology, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03166020 (Evaluation of a Video-ludic Re-education of the Paretic Upper Limb in Chronic Hemipartic Patients Post Cerebral Vascular Accident), which is not on this map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT03166020 nacompletednot on this map

Evaluation of a Video-ludic Re-education of the Paretic Upper Limb in Chronic Hemipartic Patients Post Cerebral Vascular Accident

TypeinterventionalSponsorCentre d'Investigation Clinique et Technologique 805Ran2017 to 2018Enrolled28ConditionsStroke, Motor ActivityArmsRehabilitation
3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Review
  2. Article
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Samuel PouplinNew Technologies Platform, Raymond-Poincaré Hospital, AP-HP, Université Paris Saclay, Garches, France.
Céline BonnyaudParis-Saclay University, UVSQ, Research Unit ERPHAN, Versailles, France.
Sylvain BouchignyCEA, LIST, Gif sur Yvette, France.
Christine MégardCEA, LIST, Gif sur Yvette, France.
Lucie BertholierGenious Healthcare, Groupe MindMaze, Montpellier, France.
Rafik GoulamhoussenGenious Healthcare, Groupe MindMaze, Montpellier, France.
Pierre FoulonGenious Healthcare, Groupe MindMaze, Montpellier, France.
Djamel BensmailPhysical and Rehabilitation Medicine Department, Raymond-Poincaré Hospital, AP-HP, Université Paris Saclay, Garches, France.
Frédéric BarbotCIC 1429 INSERM, Raymond-Poincaré Hospital, AP-HP, Université Paris Saclay, Garches, France.
Nicolas RochePhysiology and Functional Exploration Department, Raymond-Poincaré Hospital, AP-HP, Université Paris Saclay, Garches, France.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Serious games can be used to provide intensive rehabilitation through attractive exercises as part of post-stroke rehabilitation. However, currently available commercial and serious games systems primarily train shoulder and elbow movements. These games lack the grasping and displacement components that are essential to improve upper limb function. For this reason, we developed a tabletop device that encompassed a serious game with a tangible object to rehabilitate combined reaching and displacement movements: the Ergotact system. Objectives: The aim of this pilot study was to assess the feasibility and the short-term effects of a training program using the Ergotact prototype in individuals with chronic stroke. Methods: Participants were assigned to one of two groups: a serious game training group (Ergotact) or a control training group (Self). Results: Twenty-eight individuals were included. Upper limb function increased after the Ergotact training program, although not statistically significantly, and the program did not induce pain or fatigue, demonstrating its safety. Conclusion: The Ergotact system for upper limb rehabilitation was well accepted and induced participant satisfaction. It complies with current recommendations for people with stroke to autonomously perform intensive active exercises in a fun context, in addition to conventional rehabilitation sessions with therapists. Clinical trial registration: https://clinicaltrials.gov/ct2/show/NCT03166020?term=NCT03166020&draw=2&rank=1, identifier NCT03166020.

Indexed as

rehabilitationserious gamestroketangible objectupper limb

Identifiers

PMID37360348
PMCPMC10289014

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.