Evidence map›Paper›PMID 37360059›Full record

ArticlePsychosocial intervention2022

Serious Game-based Psychosocial Intervention to Foster Prosociality in Cyberbullying Bystanders.

Paula C Ferreira, Ana Margarida Veiga Simão, Ana Paiva, Carlos Martinho, Rui Prada, José Rocha

Open access · diamondAbstract read
In one paragraph

Article in Psychosocial intervention, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
3.8field-weighted citation impact, top 7% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 20 citations in OpenAlex.

  1. Article
  2. Review
  3. Article
  4. Article
  5. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 3 institutions in 1 country.

Paula C FerreiraUniversity of Lisbon Lisbon Portugal University of Lisbon, Lisbon, Portugal.
Ana Margarida Veiga SimãoUniversity of Lisbon Lisbon Portugal University of Lisbon, Lisbon, Portugal.
Ana PaivaInstituto Superior Técnico GAIPS Porto Salvo Portugal Instituto Superior Técnico, INESC-ID, GAIPS, Porto Salvo, Portugal.
Carlos MartinhoInstituto Superior Técnico GAIPS Porto Salvo Portugal Instituto Superior Técnico, INESC-ID, GAIPS, Porto Salvo, Portugal.
Rui PradaInstituto Superior Técnico GAIPS Porto Salvo Portugal Instituto Superior Técnico, INESC-ID, GAIPS, Porto Salvo, Portugal.
José RochaInstituto Superior Técnico GAIPS Porto Salvo Portugal Instituto Superior Técnico, INESC-ID, GAIPS, Porto Salvo, Portugal.
Instituto Superior TécnicoInstituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento · PTUniversity of Lisbon · PT

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Bystanders of cyberbullying play an important role in the resolution of such situations and therefore, it is beneficial to promote self-regulation strategies that enable them to engage in prosocial behavior in these contexts. We propose that serious game-based psychosocial interventions with profile-based social agents can encourage prosocial bystander behavior in cyberbullying. A pilot quasi-experimental study with repeated and pre/post measurements was performed. We randomly assigned 194 7th and 8th graders to three conditions, namely experimental condition (

Indexed as

Cyberbullying bystandersIn-group and out-group social agentsSelf-regulationSerious games

Identifiers

PMID37360059
PMCPMC10268556
OpenAlexW4226047911

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.