Evidence map›Paper›PMID 37338731›Full record

SynthesisAging clinical and experimental research2023

The effectiveness of digital gaming on the functioning and activity of older people living in long-term care facilities: a systematic review and meta-analysis.

Saara Kukkohovi, Heidi Siira, Sari Arolaakso, Jouko Miettunen, Satu Elo

Abstract readMeta-AnalysisSystematic Review
In one paragraph

Synthesis in Aging clinical and experimental research, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Article
  2. Article
  3. Review
  4. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Saara KukkohoviGeroNursing Centre, Research Unit of Health Science and Technology, University of Oulu, Oulu, Finland. saara.kukkohovi@oulu.fi.ORCID http://orcid.org/0000-0002-7857-216X
Heidi SiiraGeroNursing Centre, Research Unit of Health Science and Technology, University of Oulu, Oulu, Finland.ORCID http://orcid.org/0000-0001-8707-0164
Sari ArolaaksoLapland University of Applied Sciences, Kemi, Finland.
Jouko MiettunenMedical Research Center Oulu, Oulu University Hospital and University of Oulu, Oulu, Finland.ORCID http://orcid.org/0000-0003-0575-2669
Satu EloOulu University of Applied Sciences, Oulu, Finland.ORCID http://orcid.org/0000-0002-4833-4937

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe population is aging globally. Older people living in long-term care facilities have many functional impairments, such as mobility problems and depression. Digital games and so-called exergames can offer a motivating and entertaining way to maintain older people's physical activity and thus their ability to function. However, previous studies have reported conflicting results about the effects of digital gaming and have focused on community-dwelling older people.

objectiveTo identify, critically appraise, and synthesize evidence about the effectiveness of digital games on older people's physical, psychological, and social functioning and physical and social activity in long-term care facilities.

methodsFive databases were systematically searched, and relevant studies were screened. Fifteen randomized-controlled trials and quasi-experimental studies (total N = 674) were included in meta-analysis.

resultsAll digital games used in interventions were exergames. Meta-analysis showed that exergame interventions have a statistically significant large effect on physical functioning [number of studies (N) = 6, standardized mean difference (SMD) = 0.97, p = 0.001] measured by Timed Up and Go or Short Physical Performance Battery and self-assessed physical activity (N = 3, SMD = 1.20, p < 0.001) and medium effect on social functioning (N = 5, SMD = 0.74, p = 0.016) compared to alternative intervention or no intervention. Social activity was not measured in any study.

conclusionsThe results are encouraging that exergames effectively increase the functioning and activity of older adults living in long-term facilities. Successful implementation of such activities requires the competence of nursing staff and rehabilitation professionals in digitalization.

Indexed as

Long-Term CareVideo GamesAgedAgingHomes for the AgedHumansNursing HomesActivityDigital gameFunctioningLong-term care facilityOlder people

Identifiers

PMID37338731
PMCPMC10363061

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.