Evidence map›Paper›PMID 37279049›Full record

ArticleJournal of medical Internet research2023

Using Virtual Reality Head-Mounted Displays to Assess Skills in Emergency Medicine: Validity Study.

Marie Høxbro Knudsen, Niklas Breindahl, Tor-Salve Dalsgaard, Dan Isbye, Anne Grethe Mølbak, Gerhard Tiwald, Morten Bo Søndergaard Svendsen, Lars Konge, Joanna Bergström, Tobias Todsen

Open access · goldAbstract read
In one paragraph

Article in Journal of medical Internet research, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
3.5field-weighted citation impact, top 7% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed, 20 citations in OpenAlex.

  1. Trial
  2. Observational
  3. Review
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors at 4 institutions in 1 country.

Marie Høxbro Knudsen *Department of Otorhinolaryngology, Head and Neck Surgery and Audiology, Rigshospitalet, University of Copenhagen, Copenhagen, Denmark.ORCID 0000-0003-2449-0924
Niklas Breindahl *Prehospital Center Region Zealand, Næstved, Denmark.ORCID 0000-0003-3016-3567
Tor-Salve Dalsgaard *Department of Computer Science, University of Copenhagen, Copenhagen, Denmark.ORCID 0000-0002-6819-4898
Dan Isbye *Department of Anesthesia, Section 6011, Centre of Head and Orthopeadics, Rigshospitalet, University of Copenhagen, Copenhagen, Denmark.ORCID 0009-0001-7555-0790
Anne Grethe Mølbak *Emergency Department, Zealand University Hospital, Køge, Denmark.ORCID 0000-0002-2868-9327
Gerhard Tiwald *Emergency Department, Zealand University Hospital, Køge, Denmark.ORCID 0000-0002-4333-6925
Morten Bo Søndergaard Svendsen *Copenhagen Academy for Medical Education and Simulation, Center for HR and Education, Copenhagen, Denmark.ORCID 0000-0002-4492-3750
Lars Konge *Copenhagen Academy for Medical Education and Simulation, Center for HR and Education, Copenhagen, Denmark.ORCID 0000-0002-1258-5822
Joanna Bergström *Department of Computer Science, University of Copenhagen, Copenhagen, Denmark.ORCID 0000-0001-6764-5661
Tobias Todsen *Department of Otorhinolaryngology, Head and Neck Surgery and Audiology, Rigshospitalet, University of Copenhagen, Copenhagen, Denmark.ORCID 0000-0003-3267-3560
University of Copenhagen · DKZealand University Hospital Køge · DKCopenhagen Academy for Medical Education and Simulation · DKRegion Zealand · DK

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundMany junior doctors must prepare to manage acutely ill patients in the emergency department. The setting is often stressful, and urgent treatment decisions are needed. Overlooking symptoms and making wrong choices may lead to substantial patient morbidity or death, and it is essential to ensure that junior doctors are competent. Virtual reality (VR) software can provide standardized and unbiased assessment, but solid validity evidence is necessary before implementation.

objectiveThis study aimed to gather validity evidence for using 360-degree VR videos with integrated multiple-choice questions (MCQs) to assess emergency medicine skills.

methodsFive full-scale emergency medicine scenarios were recorded with a 360-degree video camera, and MCQs were integrated into the scenarios to be played in a head-mounted display. We invited 3 groups of medical students with different experience levels to participate: first- to third-year medical students (novice group), last-year medical students without emergency medicine training (intermediate group), and last-year medical students with completed emergency medicine training (experienced group). Each participant's total test score was calculated based on the number of correct MCQ answers (maximum score of 28), and the groups' mean scores were compared. The participants rated their experienced presence in emergency scenarios using the Igroup Presence Questionnaire (IPQ) and their cognitive workload with the National Aeronautics and Space Administration Task Load Index (NASA-TLX).

resultsWe included 61 medical students from December 2020 to December 2021. The experienced group had significantly higher mean scores than the intermediate group (23 vs 20; P=.04), and the intermediate group had significantly higher scores than the novice group (20 vs 14; P<.001). The contrasting groups' standard-setting method established a pass-or-fail score of 19 points (68% of the maximum possible score of 28). Interscenario reliability was high, with a Cronbach α of 0.82. The participants experienced the VR scenarios with a high degree of presence with an IPQ score of 5.83 (on a scale from 1-7), and the task was shown to be mentally demanding with a NASA-TLX score of 13.30 (on a scale from 1-21).

conclusionsThis study provides validity evidence to support using 360-degree VR scenarios to assess emergency medicine skills. The students evaluated the VR experience as mentally demanding with a high degree of presence, suggesting that VR is a promising new technology for emergency medicine skills assessment.

Indexed as

Clinical CompetenceVirtual RealityHumansReproducibility of ResultsSoftwareUnited StatesWorkloadassessment, acute medicineemergencyemergency medicinehead-mounted displaymedical educationmedical studentMessick frameworksimulation-based educationundergraduate medical educationvirtual reality

Identifiers

PMID37279049
PMCPMC10282911
OpenAlexW4372047492

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.