SynthesisFrontiers in psychology2023
Application of virtual simulation technology in sports decision training: a systematic review.
Synthesis in Frontiers in psychology, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
9 citing papers in PubMed.
- AI-enhanced virtual reality martial arts training: how technology readiness, instructional design, usefulness, and instructor competency drive learning performance through cognitive absorption.Scientific reports · 2026Article
- Multimodal sequence dynamics and convergence optimization in dual-stream LSTM networks for complex physiological state estimation.Frontiers in neurorobotics · 2026Article
- Research on the influence mechanism of digital economy on the development of the sports and health industry in China.Scientific reports · 2025Article
- The impact of time pressure on decision-making and visual search characteristics in basketball players.Frontiers in psychology · 2025Article
- Advancements in virtual reality for performance enhancement in combat sports: a mini-review and perspective.Frontiers in psychology · 2025Review
- Miles with mind: an exploratory study of cognitive-behavioral-based VR training for strategy and motivation in long-distance running.Frontiers in sports and active living · 2025Article
- The Use of Extended Reality Technologies in Sport Perceptual-Cognitive Skill Research: A Systematic Scoping Review.Sports medicine - open · 2024Article
- Animated VR and 360-degree VR to assess and train team sports decision-making: a scoping review.Frontiers in psychology · 2024Article
- Exploring the effects of 3D-360°VR and 2D viewing modes on gaze behavior, head excursion, and workload during a boxing specific anticipation task.Frontiers in psychology · 2023Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Introduction: Sports decision-making is a complex process and plays a decisive role in sports performance. Virtual simulation technology is one of the popular sports decision making training tools. The application of virtual reality technology in sports decision making training has received widespread attention. The purpose of this study is to evaluate the scientific evidence of the application of virtual simulation technology in sports decision-making training, and summarize its application advantages and limitations. Methods: The research literature databases of Web of science, PubMed, SCOPUS and Medline were searched, and the results were screened to determine the application of virtual reality technology in motion decision-making. We identified 10 articles and coded them to record the research design, research object characteristics, VR task setting, experimental intervention and research results. Results: Through the review, it is found that virtual simulation technology has important value for sports decision-making training. In sports practice, virtual simulation technology can simulate sports decision-making tasks, measure and analyze athletes' sports decision-making performance. We still need to design a more scientific virtual simulation environment for sports decision-making. In this environment, we can better use virtual simulation technology to improve sports decision-making ability.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.